Space Engineers
Sandbox.Game.SessionComponents.MySessionComponentResearch Member List

This is the complete list of members for Sandbox.Game.SessionComponents.MySessionComponentResearch, including all inherited members.

AddRequiredResearch(MyDefinitionId itemId)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
CanUse(MyCharacter character, MyDefinitionId id)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
CanUse(long identityId, MyDefinitionId id)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
ClearRequiredResearch()Sandbox.Game.SessionComponents.MySessionComponentResearchinline
ComponentTypeVRage.Game.Components.MySessionComponentBase
DEBUG_SHOW_RESEARCHSandbox.Game.SessionComponents.MySessionComponentResearch
DEBUG_SHOW_RESEARCH_PRETTYSandbox.Game.SessionComponents.MySessionComponentResearch
DebugNameVRage.Game.Components.MySessionComponentBase
DebugUnlockAllResearch(MyCharacter character)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesSandbox.Game.SessionComponents.MySessionComponentResearch
Draw()Sandbox.Game.SessionComponents.MySessionComponentResearchinlinevirtual
GetObjectBuilder()Sandbox.Game.SessionComponents.MySessionComponentResearchinlinevirtual
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)Sandbox.Game.SessionComponents.MySessionComponentResearchinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)Sandbox.Game.SessionComponents.MySessionComponentResearchinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameSandbox.Game.SessionComponents.MySessionComponentResearch
IsResearchUnlocked(MyCharacter character, MyDefinitionId id)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
IsResearchUnlocked(long identityId, MyDefinitionId id)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
LoadData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
LockResearch(long characterId, MyDefinitionId itemId)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
m_knownResearchNotificationSandbox.Game.SessionComponents.MySessionComponentResearch
m_requiredResearchSandbox.Game.SessionComponents.MySessionComponentResearch
m_unlockedResearchSandbox.Game.SessionComponents.MySessionComponentResearch
m_unlockedResearchNotificationSandbox.Game.SessionComponents.MySessionComponentResearch
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
MySessionComponentResearch()Sandbox.Game.SessionComponents.MySessionComponentResearchinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
RemoveRequiredResearch(MyDefinitionId itemId)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
RequiresResearch(MyDefinitionId id)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
ResetResearch(MyCharacter character)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
ResetResearch(long identityId)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
ResetResearchForAll()Sandbox.Game.SessionComponents.MySessionComponentResearchinline
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
StaticSandbox.Game.SessionComponents.MySessionComponentResearchstatic
SwitchWhitelistMode(bool whitelist)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
ToString()VRage.Game.Components.MySessionComponentBaseinline
TryGetResearch(MyCharacter character, out HashSet< MyDefinitionId > research)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
TryGetResearch(long identityId, out HashSet< MyDefinitionId > research)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
UnloadData()Sandbox.Game.SessionComponents.MySessionComponentResearchinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UnlockResearch(MyCharacter character, MyDefinitionId id)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
UnlockResearchDirect(long characterId, MyDefinitionId itemId)Sandbox.Game.SessionComponents.MySessionComponentResearchinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual
WhitelistModeSandbox.Game.SessionComponents.MySessionComponentResearch