AfterLoadData() | VRage.Game.Components.MySessionComponentBase | inline |
AfterRemovePlayer(MyPlayer player) | Sandbox.Game.SessionComponents.MyRespawnComponentBase | pure virtual |
BeforeStart() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
CloseRespawnScreen() | Sandbox.Game.SessionComponents.MyRespawnComponentBase | pure virtual |
ComponentType | VRage.Game.Components.MySessionComponentBase | |
CountAvailableSpawns(MyPlayer player) | Sandbox.Game.SessionComponents.MyRespawnComponentBase | pure virtual |
CreateNewIdentity(string identityName, MyPlayer.PlayerId playerId, string modelName) | Sandbox.Game.SessionComponents.MyRespawnComponentBase | pure virtual |
DebugName | VRage.Game.Components.MySessionComponentBase | |
Definition | VRage.Game.Components.MySessionComponentBase | |
Dependencies | VRage.Game.Components.MySessionComponentBase | |
Draw() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
GetObjectBuilder() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
HandleInput() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
HandleRespawnRequest(bool joinGame, bool newIdentity, long medicalRoom, string respawnShipId, MyPlayer.PlayerId playerId, Vector3D?spawnPosition, VRage.ObjectBuilders.SerializableDefinitionId?botDefinitionId) | Sandbox.Game.SessionComponents.MyRespawnComponentBase | pure virtual |
Init(MyObjectBuilder_SessionComponent sessionComponent) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
InitFromCheckpoint(MyObjectBuilder_Checkpoint checkpoint) | Sandbox.Game.SessionComponents.MyRespawnComponentBase | pure virtual |
InitFromDefinition(MySessionComponentDefinition definition) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Initialized | VRage.Game.Components.MySessionComponentBase | |
IsInRespawnScreen() | Sandbox.Game.SessionComponents.MyRespawnComponentBase | pure virtual |
IsRequiredByGame | VRage.Game.Components.MySessionComponentBase | |
LoadData() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Loaded | VRage.Game.Components.MySessionComponentBase | |
MySessionComponentBase() | VRage.Game.Components.MySessionComponentBase | inline |
ObjectBuilderType | VRage.Game.Components.MySessionComponentBase | |
Priority | VRage.Game.Components.MySessionComponentBase | |
ResetPlayerIdentity(MyPlayer player) | Sandbox.Game.SessionComponents.MyRespawnComponentBase | inline |
SaveData() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
SaveToCheckpoint(MyObjectBuilder_Checkpoint checkpoint) | Sandbox.Game.SessionComponents.MyRespawnComponentBase | pure virtual |
Session | VRage.Game.Components.MySessionComponentBase | |
SetNoRespawnText(StringBuilder text, int timeSec) | Sandbox.Game.SessionComponents.MyRespawnComponentBase | pure virtual |
SetupCharacterDefault(MyPlayer player, MyWorldGenerator.Args args) | Sandbox.Game.SessionComponents.MyRespawnComponentBase | pure virtual |
SetupCharacterFromStarts(MyPlayer player, MyWorldGeneratorStartingStateBase[] playerStarts, MyWorldGenerator.Args args) | Sandbox.Game.SessionComponents.MyRespawnComponentBase | pure virtual |
SetUpdateOrder(MyUpdateOrder order) | VRage.Game.Components.MySessionComponentBase | inline |
ShowPermaWarning | Sandbox.Game.SessionComponents.MyRespawnComponentBase | protectedstatic |
Simulate() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
ToString() | VRage.Game.Components.MySessionComponentBase | inline |
UnloadData() | VRage.Game.Components.MySessionComponentBase | inlineprotectedvirtual |
UnloadDataConditional() | VRage.Game.Components.MySessionComponentBase | inline |
UpdateAfterSimulation() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdateBeforeSimulation() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdatedBeforeInit() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdateOrder | VRage.Game.Components.MySessionComponentBase | |
UpdatingStopped() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |