Space Engineers
Sandbox.Game.SessionComponents.MyRespawnComponentBase Member List

This is the complete list of members for Sandbox.Game.SessionComponents.MyRespawnComponentBase, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
AfterRemovePlayer(MyPlayer player)Sandbox.Game.SessionComponents.MyRespawnComponentBasepure virtual
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
CloseRespawnScreen()Sandbox.Game.SessionComponents.MyRespawnComponentBasepure virtual
ComponentTypeVRage.Game.Components.MySessionComponentBase
CountAvailableSpawns(MyPlayer player)Sandbox.Game.SessionComponents.MyRespawnComponentBasepure virtual
CreateNewIdentity(string identityName, MyPlayer.PlayerId playerId, string modelName)Sandbox.Game.SessionComponents.MyRespawnComponentBasepure virtual
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleRespawnRequest(bool joinGame, bool newIdentity, long medicalRoom, string respawnShipId, MyPlayer.PlayerId playerId, Vector3D?spawnPosition, VRage.ObjectBuilders.SerializableDefinitionId?botDefinitionId)Sandbox.Game.SessionComponents.MyRespawnComponentBasepure virtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromCheckpoint(MyObjectBuilder_Checkpoint checkpoint)Sandbox.Game.SessionComponents.MyRespawnComponentBasepure virtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsInRespawnScreen()Sandbox.Game.SessionComponents.MyRespawnComponentBasepure virtual
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
ResetPlayerIdentity(MyPlayer player)Sandbox.Game.SessionComponents.MyRespawnComponentBaseinline
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SaveToCheckpoint(MyObjectBuilder_Checkpoint checkpoint)Sandbox.Game.SessionComponents.MyRespawnComponentBasepure virtual
SessionVRage.Game.Components.MySessionComponentBase
SetNoRespawnText(StringBuilder text, int timeSec)Sandbox.Game.SessionComponents.MyRespawnComponentBasepure virtual
SetupCharacterDefault(MyPlayer player, MyWorldGenerator.Args args)Sandbox.Game.SessionComponents.MyRespawnComponentBasepure virtual
SetupCharacterFromStarts(MyPlayer player, MyWorldGeneratorStartingStateBase[] playerStarts, MyWorldGenerator.Args args)Sandbox.Game.SessionComponents.MyRespawnComponentBasepure virtual
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
ShowPermaWarningSandbox.Game.SessionComponents.MyRespawnComponentBaseprotectedstatic
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()VRage.Game.Components.MySessionComponentBaseinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual