Space Engineers
Sandbox.Game.SessionComponents.MyFloraAreas Member List

This is the complete list of members for Sandbox.Game.SessionComponents.MyFloraAreas, including all inherited members.

AddEnvironmentItem(MyEnvironmentItems item)Sandbox.Game.SessionComponents.MyFloraAreasinline
AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()Sandbox.Game.SessionComponents.MyFloraAreasinlinevirtual
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugDraw()Sandbox.Game.SessionComponents.MyFloraAreasinline
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ForestsPercentSandbox.Game.SessionComponents.MyFloraAreasstatic
FullAreasRatioSandbox.Game.SessionComponents.MyFloraAreasstatic
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HasBelongingItems(int areaId, MyEnvironmentItems items)Sandbox.Game.SessionComponents.MyFloraAreasinlinestatic
ImmediateInvalidateAreaValues()Sandbox.Game.SessionComponents.MyFloraAreasinlinestatic
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameSandbox.Game.SessionComponents.MyFloraAreas
ItemAddedToAreaSandbox.Game.SessionComponents.MyFloraAreasstatic
LoadData()Sandbox.Game.SessionComponents.MyFloraAreasinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
LoadFinishedSandbox.Game.SessionComponents.MyFloraAreasstatic
MyFloraAreas()Sandbox.Game.SessionComponents.MyFloraAreasinline
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
RemovedAreaSandbox.Game.SessionComponents.MyFloraAreasstatic
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SelectedAreaSandbox.Game.SessionComponents.MyFloraAreasstatic
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ToString()VRage.Game.Components.MySessionComponentBaseinline
TryFindLocationInsideForest(out Vector3D location, Predicate< AreaData > predicate=null)Sandbox.Game.SessionComponents.MyFloraAreasinlinestatic
TryFindLocationInsideForest(Vector3D desiredLocationSize, out Vector3D location, Predicate< AreaData > predicate=null)Sandbox.Game.SessionComponents.MyFloraAreasinlinestatic
TryFindLocationOutsideForest(out Vector3D location, Predicate< AreaData > predicate=null)Sandbox.Game.SessionComponents.MyFloraAreasinlinestatic
TryFindLocationOutsideForest(Vector3D desiredLocationSize, out Vector3D location, Predicate< AreaData > predicate=null)Sandbox.Game.SessionComponents.MyFloraAreasinlinestatic
UnloadData()Sandbox.Game.SessionComponents.MyFloraAreasinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()Sandbox.Game.SessionComponents.MyFloraAreasinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual
WorldAreaSandbox.Game.SessionComponents.MyFloraAreasstatic