Space Engineers
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to be cleaned up !!!!!!!!!!!!!!!!!! More...
Public Attributes | |
int | AcceleratingUpdateCount = 4 |
int | LinearMovingUpdateCount = 20 |
int | StoppedUpdateCount = 60 |
float | AcceleratingPriority = 1 |
float | LinearMovingPriority = 0.33f |
float | StoppedPriority = 0.13f |
int | StopAfterUpdateCount = 60 |
Static Public Attributes | |
static readonly PrioritySettings | Default = new PrioritySettings() |
to be cleaned up !!!!!!!!!!!!!!!!!!
PRIORITIES
Definition at line 139 of file MyEntityPhysicsStateGroup.cs.
float Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.AcceleratingPriority = 1 |
Definition at line 144 of file MyEntityPhysicsStateGroup.cs.
int Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.AcceleratingUpdateCount = 4 |
Definition at line 141 of file MyEntityPhysicsStateGroup.cs.
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static |
Definition at line 149 of file MyEntityPhysicsStateGroup.cs.
float Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.LinearMovingPriority = 0.33f |
Definition at line 145 of file MyEntityPhysicsStateGroup.cs.
int Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.LinearMovingUpdateCount = 20 |
Definition at line 142 of file MyEntityPhysicsStateGroup.cs.
int Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.StopAfterUpdateCount = 60 |
Definition at line 147 of file MyEntityPhysicsStateGroup.cs.
float Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.StoppedPriority = 0.13f |
Definition at line 146 of file MyEntityPhysicsStateGroup.cs.
int Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.StoppedUpdateCount = 60 |
Definition at line 143 of file MyEntityPhysicsStateGroup.cs.