Space Engineers
Public Attributes | Static Public Attributes | List of all members
Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings Class Reference

to be cleaned up !!!!!!!!!!!!!!!!!! More...

Public Attributes

int AcceleratingUpdateCount = 4
 
int LinearMovingUpdateCount = 20
 
int StoppedUpdateCount = 60
 
float AcceleratingPriority = 1
 
float LinearMovingPriority = 0.33f
 
float StoppedPriority = 0.13f
 
int StopAfterUpdateCount = 60
 

Static Public Attributes

static readonly PrioritySettings Default = new PrioritySettings()
 

Detailed Description

to be cleaned up !!!!!!!!!!!!!!!!!!

PRIORITIES

Definition at line 139 of file MyEntityPhysicsStateGroup.cs.

Member Data Documentation

float Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.AcceleratingPriority = 1

Definition at line 144 of file MyEntityPhysicsStateGroup.cs.

int Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.AcceleratingUpdateCount = 4

Definition at line 141 of file MyEntityPhysicsStateGroup.cs.

readonly PrioritySettings Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.Default = new PrioritySettings()
static

Definition at line 149 of file MyEntityPhysicsStateGroup.cs.

float Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.LinearMovingPriority = 0.33f

Definition at line 145 of file MyEntityPhysicsStateGroup.cs.

int Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.LinearMovingUpdateCount = 20

Definition at line 142 of file MyEntityPhysicsStateGroup.cs.

int Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.StopAfterUpdateCount = 60

Definition at line 147 of file MyEntityPhysicsStateGroup.cs.

float Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.StoppedPriority = 0.13f

Definition at line 146 of file MyEntityPhysicsStateGroup.cs.

int Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.PrioritySettings.StoppedUpdateCount = 60

Definition at line 143 of file MyEntityPhysicsStateGroup.cs.


The documentation for this class was generated from the following file: