Definition at line 27 of file MyTimestampHelper.cs.
Sandbox.Game.Replication.MyTimestampHelper.MyTimestampHelper |
( |
MyEntity |
entity | ) |
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inline |
void Sandbox.Game.Replication.MyTimestampHelper.Clear |
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| ) |
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inline |
MyTimeStampValues Sandbox.Game.Replication.MyTimestampHelper.GetTransform |
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uint |
timeStamp | ) |
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inline |
void Sandbox.Game.Replication.MyTimestampHelper.OverwriteServerPosition |
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uint |
timestamp, |
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ref MyTimeStampValues |
data |
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) |
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inline |
void Sandbox.Game.Replication.MyTimestampHelper.ServerResponse |
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uint |
timeStamp, |
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ref MyTransformD |
serverPositionAndOrientation |
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) |
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inline |
void Sandbox.Game.Replication.MyTimestampHelper.SetEntity |
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MyEntity |
entity | ) |
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inline |
void Sandbox.Game.Replication.MyTimestampHelper.Update |
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uint |
timeStamp | ) |
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inline |
void Sandbox.Game.Replication.MyTimestampHelper.UpdateDeltaPosition |
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uint |
timestamp, |
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ref MyTransformD |
data |
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) |
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inline |
void Sandbox.Game.Replication.MyTimestampHelper.UpdateDeltaVelocities |
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uint |
timestamp, |
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ref Vector3 |
deltaLinear, |
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ref Vector3 |
deltaAngular |
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) |
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inline |
const uint Sandbox.Game.Replication.MyTimestampHelper.MAX_POSHISTORY = 255 |
const double Sandbox.Game.Replication.MyTimestampHelper.POSITION_TOLERANCE = 1 |
The documentation for this class was generated from the following file: