Space Engineers
Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
Sandbox.Game.MyExplosion Class Reference

Public Member Functions

 MyExplosion ()
 
void Start (MyExplosionInfo explosionInfo)
 
bool Update ()
 
void DebugDraw ()
 
void Close ()
 

Static Public Member Functions

static void CutOutVoxelMap (float radius, Vector3D center, MyVoxelBase voxelMap, bool createDebris, bool damage=false)
 

Public Attributes

int ElapsedMiliseconds
 

Static Public Attributes

static bool DEBUG_EXPLOSIONS = false
 

Detailed Description

Definition at line 135 of file MyExplosion.cs.

Constructor & Destructor Documentation

Sandbox.Game.MyExplosion.MyExplosion ( )
inline

Definition at line 170 of file MyExplosion.cs.

Member Function Documentation

void Sandbox.Game.MyExplosion.Close ( )
inline

Definition at line 1121 of file MyExplosion.cs.

static void Sandbox.Game.MyExplosion.CutOutVoxelMap ( float  radius,
Vector3D  center,
MyVoxelBase  voxelMap,
bool  createDebris,
bool  damage = false 
)
inlinestatic

Definition at line 657 of file MyExplosion.cs.

void Sandbox.Game.MyExplosion.DebugDraw ( )
inline

Definition at line 1109 of file MyExplosion.cs.

void Sandbox.Game.MyExplosion.Start ( MyExplosionInfo  explosionInfo)
inline

Definition at line 190 of file MyExplosion.cs.

bool Sandbox.Game.MyExplosion.Update ( )
inline

Definition at line 1047 of file MyExplosion.cs.

Member Data Documentation

bool Sandbox.Game.MyExplosion.DEBUG_EXPLOSIONS = false
static

Definition at line 168 of file MyExplosion.cs.

int Sandbox.Game.MyExplosion.ElapsedMiliseconds

Definition at line 144 of file MyExplosion.cs.


The documentation for this class was generated from the following file: