Definition at line 135 of file MyExplosion.cs.
Sandbox.Game.MyExplosion.MyExplosion |
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inline |
void Sandbox.Game.MyExplosion.Close |
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inline |
static void Sandbox.Game.MyExplosion.CutOutVoxelMap |
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float |
radius, |
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Vector3D |
center, |
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MyVoxelBase |
voxelMap, |
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bool |
createDebris, |
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bool |
damage = false |
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) |
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inlinestatic |
void Sandbox.Game.MyExplosion.DebugDraw |
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inline |
bool Sandbox.Game.MyExplosion.Update |
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inline |
bool Sandbox.Game.MyExplosion.DEBUG_EXPLOSIONS = false |
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static |
int Sandbox.Game.MyExplosion.ElapsedMiliseconds |
The documentation for this class was generated from the following file: