Definition at line 23 of file MyCampaignManager.cs.
| void Sandbox.Game.MyCampaignManager.Init |
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| ) |
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inline |
| void Sandbox.Game.MyCampaignManager.LoadSessionFromActiveCampaign |
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string |
relativePath, |
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Action |
afterLoad = null, |
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string |
campaignDirectoryName = null |
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) |
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inline |
| void Sandbox.Game.MyCampaignManager.NotifyCampaignFinished |
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| ) |
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inline |
| void Sandbox.Game.MyCampaignManager.PublishActive |
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| ) |
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inline |
| void Sandbox.Game.MyCampaignManager.RefreshModData |
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| ) |
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inline |
| void Sandbox.Game.MyCampaignManager.RunNewCampaign |
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| ) |
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inline |
| void Sandbox.Game.MyCampaignManager.SwitchCampaign |
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string |
name, |
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bool |
isVanilla = true, |
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bool |
isLocalMod = false |
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) |
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inline |
| IEnumerable<string> Sandbox.Game.MyCampaignManager.ActiveCampaignLevels |
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get |
| string Sandbox.Game.MyCampaignManager.ActiveCampaignName |
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get |
| IEnumerable<string> Sandbox.Game.MyCampaignManager.CampaignNames |
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get |
| bool Sandbox.Game.MyCampaignManager.IsCampaignRunning |
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get |
| IEnumerable<string> Sandbox.Game.MyCampaignManager.LocalizationLanguages |
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get |
| string Sandbox.Game.MyCampaignManager.SelectedLanguage |
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getset |
| Action Sandbox.Game.MyCampaignManager.OnCampaignFinished |
The documentation for this class was generated from the following file: