Space Engineers
Sandbox.Game.Multiplayer.MyPlayerCollection Member List

This is the complete list of members for Sandbox.Game.Multiplayer.MyPlayerCollection, including all inherited members.

ChangePlayerCharacter(MyPlayer player, MyCharacter characterEntity, MyEntity entity)Sandbox.Game.Multiplayer.MyPlayerCollectioninlinestatic
ClearIdentities()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
ClearPlayers()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
ControlledEntitiesSandbox.Game.Multiplayer.MyPlayerCollection
CreateNewIdentity(string name, string model=null)Sandbox.Game.Multiplayer.MyPlayerCollectioninlinevirtual
CreateNewIdentity(string name, long identityId, string model)Sandbox.Game.Multiplayer.MyPlayerCollectioninlinevirtual
CreateNewIdentity(MyObjectBuilder_Identity objectBuilder)Sandbox.Game.Multiplayer.MyPlayerCollectioninlinevirtual
CreateNewNpcIdentity(string name)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
CreateNewPlayer(MyIdentity identity, MyNetworkClient steamClient, string playerName)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
CreateNewPlayer(MyIdentity identity, PlayerId id, string playerName)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
DebugDraw()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
ExtendControl(IMyControllableEntity baseEntity, MyEntity entityGettingControl)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
VRage::Game::ModAPI::IMyPlayerCollection.ExtendControl(IMyControllableEntity entityWithControl, IMyEntity entityGettingControl)VRage.Game.ModAPI.IMyPlayerCollection
GetAllIdentities()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
GetAllPlayerIdentities()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
GetAllPlayers()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
GetControllingPlayer(MyEntity entity)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
GetEntityController(MyEntity entity)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
GetNPCIdentities()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
GetOnlinePlayerCount()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
GetOnlinePlayers()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
GetPlayerById(PlayerId id)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
HasExtendedControl(IMyControllableEntity baseEntity, MyEntity secondEntity)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
VRage::Game::ModAPI::IMyPlayerCollection.HasExtendedControl(IMyControllableEntity firstEntity, IMyEntity secondEntity)VRage.Game.ModAPI.IMyPlayerCollection
HasIdentity(long identityId)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
IdentitiesChangedSandbox.Game.Multiplayer.MyPlayerCollection
IdentityIsNpc(long identityId)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
InitNewPlayer(PlayerId id, MyObjectBuilder_Player playerOb)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
KillPlayer(MyPlayer player)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
LoadConnectedPlayers(MyObjectBuilder_Checkpoint checkpoint, MyPlayer.PlayerId?savingPlayerId=null)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
LoadControlledEntities(SerializableDictionaryCompat< long, MyObjectBuilder_Checkpoint.PlayerId, ulong > controlledEntities, long controlledObject, MyPlayer.PlayerId?savingPlayerId=null)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
LoadDisconnectedPlayers(Dictionary< MyObjectBuilder_Checkpoint.PlayerId, long > dictionary)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
LoadIdentities(MyObjectBuilder_Checkpoint checkpoint, MyPlayer.PlayerId?savingPlayerId=null)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
LoadIdentities(List< MyObjectBuilder_Identity > list)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
LoadPlayers(List< AllPlayerData > allPlayersData)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
LocalPlayerLoadedSandbox.Game.Multiplayer.MyPlayerCollection
LocalPlayerRemovedSandbox.Game.Multiplayer.MyPlayerCollection
LocalRespawnRequestedSandbox.Game.Multiplayer.MyPlayerCollection
MarkIdentityAsNPC(long identityId)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
MyPlayerCollection()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
NewPlayerRequestFailedSandbox.Game.Multiplayer.MyPlayerCollection
NewPlayerRequestSucceededSandbox.Game.Multiplayer.MyPlayerCollection
PlayerCharacterDiedSandbox.Game.Multiplayer.MyPlayerCollection
PlayerRemovedSandbox.Game.Multiplayer.MyPlayerCollection
PlayerRequestingSandbox.Game.Multiplayer.MyPlayerCollection
PlayersChangedSandbox.Game.Multiplayer.MyPlayerCollection
ReduceAllControl(IMyControllableEntity baseEntity)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
ReduceControl(IMyControllableEntity baseEntity, MyEntity entityWhichLoosesControl)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
VRage::Game::ModAPI::IMyPlayerCollection.ReduceControl(IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl)VRage.Game.ModAPI.IMyPlayerCollection
RegisterEvents()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
RemoveControlledEntity(MyEntity entity)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
RemoveIdentity(long identityId, PlayerId playerId=new PlayerId())Sandbox.Game.Multiplayer.MyPlayerCollectioninline
RemovePlayer(MyPlayer player, bool removeCharacter=true)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
RequestLocalRespawn()Sandbox.Game.Multiplayer.MyPlayerCollectioninlinestatic
RequestNewNpcIdentity()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
RequestNewPlayer(int serialNumber, string playerName, string characterModel)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
RequestPlayerColorChanged(int playerSerialId, int colorIndex, Vector3 newColor)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
RequestPlayerColorsChanged(int playerSerialId, List< Vector3 > newColors)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
RespawnComponentSandbox.Game.Multiplayer.MyPlayerCollection
RespawnRequest(bool joinGame, bool newIdentity, long respawnEntityId, string shipPrefabId, int playerSerialId=0, Vector3D?spawnPosition=null, VRage.ObjectBuilders.SerializableDefinitionId?botDefinitionId=null)Sandbox.Game.Multiplayer.MyPlayerCollectioninlinestatic
RespawnRequestedDelegate(ref RespawnMsg respawnMsg, MyNetworkClient client)Sandbox.Game.Multiplayer.MyPlayerCollection
RevivePlayer(MyPlayer player)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
SaveIdentities()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
SaveNpcIdentities()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
SavePlayers(MyObjectBuilder_Checkpoint checkpoint)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
SavePlayers()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
SerializeControlledEntities()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
SetControlledEntity(ulong steamUserId, MyEntity entity)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
SetControlledEntity(PlayerId id, MyEntity entity)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
SetControlledEntityLocally(PlayerId id, MyEntity entity)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
SetPlayerCharacter(MyPlayer player, MyCharacter newCharacter, MyEntity spawnedBy)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
SetPlayerToCockpit(MyPlayer player, MyEntity controlledEntity)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
SetRespawnComponent(MyRespawnComponentBase respawnComponent)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
TryExtendControl(IMyControllableEntity baseEntity, MyEntity entityGettingControl)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
VRage::Game::ModAPI::IMyPlayerCollection.TryExtendControl(IMyControllableEntity entityWithControl, IMyEntity entityGettingControl)VRage.Game.ModAPI.IMyPlayerCollection
TryGetIdentity(long identityId)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
TryGetIdentityId(ulong steamId, int serialId=0)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
TryGetPlayerById(PlayerId id, out MyPlayer player)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
TryGetPlayerId(long identityId, out MyPlayer.PlayerId result)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
TryGetPlayerIdentity(MyPlayer.PlayerId playerId)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
TryGetSteamId(long identityId)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
TryReduceControl(IMyControllableEntity baseEntity, MyEntity entityWhichLoosesControl)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
VRage::Game::ModAPI::IMyPlayerCollection.TryReduceControl(IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl)VRage.Game.ModAPI.IMyPlayerCollection
TrySetControlledEntity(PlayerId id, MyEntity entity)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
UnmarkIdentityAsNPC(long identityId)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
UnregisterEvents()Sandbox.Game.Multiplayer.MyPlayerCollectioninline
UpdateControl(long entityId)Sandbox.Game.Multiplayer.MyPlayerCollectioninlinestatic
UpdatePlayerControllers(long controllerId)Sandbox.Game.Multiplayer.MyPlayerCollectioninline
WriteDebugInfo()Sandbox.Game.Multiplayer.MyPlayerCollectioninline