| ChangePlayerCharacter(MyPlayer player, MyCharacter characterEntity, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinestatic | 
  | ClearIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | ClearPlayers() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | ControlledEntities | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | CreateNewIdentity(string name, string model=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinevirtual | 
  | CreateNewIdentity(string name, long identityId, string model) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinevirtual | 
  | CreateNewIdentity(MyObjectBuilder_Identity objectBuilder) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinevirtual | 
  | CreateNewNpcIdentity(string name) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | CreateNewPlayer(MyIdentity identity, MyNetworkClient steamClient, string playerName) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | CreateNewPlayer(MyIdentity identity, PlayerId id, string playerName) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | DebugDraw() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | ExtendControl(IMyControllableEntity baseEntity, MyEntity entityGettingControl) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | VRage::Game::ModAPI::IMyPlayerCollection.ExtendControl(IMyControllableEntity entityWithControl, IMyEntity entityGettingControl) | VRage.Game.ModAPI.IMyPlayerCollection |  | 
  | GetAllIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | GetAllPlayerIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | GetAllPlayers() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | GetControllingPlayer(MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | GetEntityController(MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | GetNPCIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | GetOnlinePlayerCount() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | GetOnlinePlayers() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | GetPlayerById(PlayerId id) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | HasExtendedControl(IMyControllableEntity baseEntity, MyEntity secondEntity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | VRage::Game::ModAPI::IMyPlayerCollection.HasExtendedControl(IMyControllableEntity firstEntity, IMyEntity secondEntity) | VRage.Game.ModAPI.IMyPlayerCollection |  | 
  | HasIdentity(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | IdentitiesChanged | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | IdentityIsNpc(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | InitNewPlayer(PlayerId id, MyObjectBuilder_Player playerOb) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | KillPlayer(MyPlayer player) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | LoadConnectedPlayers(MyObjectBuilder_Checkpoint checkpoint, MyPlayer.PlayerId?savingPlayerId=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | LoadControlledEntities(SerializableDictionaryCompat< long, MyObjectBuilder_Checkpoint.PlayerId, ulong > controlledEntities, long controlledObject, MyPlayer.PlayerId?savingPlayerId=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | LoadDisconnectedPlayers(Dictionary< MyObjectBuilder_Checkpoint.PlayerId, long > dictionary) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | LoadIdentities(MyObjectBuilder_Checkpoint checkpoint, MyPlayer.PlayerId?savingPlayerId=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | LoadIdentities(List< MyObjectBuilder_Identity > list) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | LoadPlayers(List< AllPlayerData > allPlayersData) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | LocalPlayerLoaded | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | LocalPlayerRemoved | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | LocalRespawnRequested | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | MarkIdentityAsNPC(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | MyPlayerCollection() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | NewPlayerRequestFailed | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | NewPlayerRequestSucceeded | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | PlayerCharacterDied | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | PlayerRemoved | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | PlayerRequesting | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | PlayersChanged | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | ReduceAllControl(IMyControllableEntity baseEntity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | ReduceControl(IMyControllableEntity baseEntity, MyEntity entityWhichLoosesControl) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | VRage::Game::ModAPI::IMyPlayerCollection.ReduceControl(IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl) | VRage.Game.ModAPI.IMyPlayerCollection |  | 
  | RegisterEvents() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | RemoveControlledEntity(MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | RemoveIdentity(long identityId, PlayerId playerId=new PlayerId()) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | RemovePlayer(MyPlayer player, bool removeCharacter=true) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | RequestLocalRespawn() | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinestatic | 
  | RequestNewNpcIdentity() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | RequestNewPlayer(int serialNumber, string playerName, string characterModel) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | RequestPlayerColorChanged(int playerSerialId, int colorIndex, Vector3 newColor) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | RequestPlayerColorsChanged(int playerSerialId, List< Vector3 > newColors) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | RespawnComponent | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | RespawnRequest(bool joinGame, bool newIdentity, long respawnEntityId, string shipPrefabId, int playerSerialId=0, Vector3D?spawnPosition=null, VRage.ObjectBuilders.SerializableDefinitionId?botDefinitionId=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinestatic | 
  | RespawnRequestedDelegate(ref RespawnMsg respawnMsg, MyNetworkClient client) | Sandbox.Game.Multiplayer.MyPlayerCollection |  | 
  | RevivePlayer(MyPlayer player) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | SaveIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | SaveNpcIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | SavePlayers(MyObjectBuilder_Checkpoint checkpoint) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | SavePlayers() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | SerializeControlledEntities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | SetControlledEntity(ulong steamUserId, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | SetControlledEntity(PlayerId id, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | SetControlledEntityLocally(PlayerId id, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | SetPlayerCharacter(MyPlayer player, MyCharacter newCharacter, MyEntity spawnedBy) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | SetPlayerToCockpit(MyPlayer player, MyEntity controlledEntity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | SetRespawnComponent(MyRespawnComponentBase respawnComponent) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | TryExtendControl(IMyControllableEntity baseEntity, MyEntity entityGettingControl) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | VRage::Game::ModAPI::IMyPlayerCollection.TryExtendControl(IMyControllableEntity entityWithControl, IMyEntity entityGettingControl) | VRage.Game.ModAPI.IMyPlayerCollection |  | 
  | TryGetIdentity(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | TryGetIdentityId(ulong steamId, int serialId=0) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | TryGetPlayerById(PlayerId id, out MyPlayer player) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | TryGetPlayerId(long identityId, out MyPlayer.PlayerId result) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | TryGetPlayerIdentity(MyPlayer.PlayerId playerId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | TryGetSteamId(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | TryReduceControl(IMyControllableEntity baseEntity, MyEntity entityWhichLoosesControl) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | VRage::Game::ModAPI::IMyPlayerCollection.TryReduceControl(IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl) | VRage.Game.ModAPI.IMyPlayerCollection |  | 
  | TrySetControlledEntity(PlayerId id, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | UnmarkIdentityAsNPC(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | UnregisterEvents() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | UpdateControl(long entityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinestatic | 
  | UpdatePlayerControllers(long controllerId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline | 
  | WriteDebugInfo() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |