| ChangePlayerCharacter(MyPlayer player, MyCharacter characterEntity, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinestatic |
| ClearIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| ClearPlayers() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| ControlledEntities | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| CreateNewIdentity(string name, string model=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinevirtual |
| CreateNewIdentity(string name, long identityId, string model) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinevirtual |
| CreateNewIdentity(MyObjectBuilder_Identity objectBuilder) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinevirtual |
| CreateNewNpcIdentity(string name) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| CreateNewPlayer(MyIdentity identity, MyNetworkClient steamClient, string playerName) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| CreateNewPlayer(MyIdentity identity, PlayerId id, string playerName) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| DebugDraw() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| ExtendControl(IMyControllableEntity baseEntity, MyEntity entityGettingControl) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| VRage::Game::ModAPI::IMyPlayerCollection.ExtendControl(IMyControllableEntity entityWithControl, IMyEntity entityGettingControl) | VRage.Game.ModAPI.IMyPlayerCollection | |
| GetAllIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| GetAllPlayerIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| GetAllPlayers() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| GetControllingPlayer(MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| GetEntityController(MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| GetNPCIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| GetOnlinePlayerCount() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| GetOnlinePlayers() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| GetPlayerById(PlayerId id) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| HasExtendedControl(IMyControllableEntity baseEntity, MyEntity secondEntity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| VRage::Game::ModAPI::IMyPlayerCollection.HasExtendedControl(IMyControllableEntity firstEntity, IMyEntity secondEntity) | VRage.Game.ModAPI.IMyPlayerCollection | |
| HasIdentity(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| IdentitiesChanged | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| IdentityIsNpc(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| InitNewPlayer(PlayerId id, MyObjectBuilder_Player playerOb) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| KillPlayer(MyPlayer player) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| LoadConnectedPlayers(MyObjectBuilder_Checkpoint checkpoint, MyPlayer.PlayerId?savingPlayerId=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| LoadControlledEntities(SerializableDictionaryCompat< long, MyObjectBuilder_Checkpoint.PlayerId, ulong > controlledEntities, long controlledObject, MyPlayer.PlayerId?savingPlayerId=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| LoadDisconnectedPlayers(Dictionary< MyObjectBuilder_Checkpoint.PlayerId, long > dictionary) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| LoadIdentities(MyObjectBuilder_Checkpoint checkpoint, MyPlayer.PlayerId?savingPlayerId=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| LoadIdentities(List< MyObjectBuilder_Identity > list) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| LoadPlayers(List< AllPlayerData > allPlayersData) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| LocalPlayerLoaded | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| LocalPlayerRemoved | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| LocalRespawnRequested | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| MarkIdentityAsNPC(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| MyPlayerCollection() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| NewPlayerRequestFailed | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| NewPlayerRequestSucceeded | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| PlayerCharacterDied | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| PlayerRemoved | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| PlayerRequesting | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| PlayersChanged | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| ReduceAllControl(IMyControllableEntity baseEntity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| ReduceControl(IMyControllableEntity baseEntity, MyEntity entityWhichLoosesControl) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| VRage::Game::ModAPI::IMyPlayerCollection.ReduceControl(IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl) | VRage.Game.ModAPI.IMyPlayerCollection | |
| RegisterEvents() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| RemoveControlledEntity(MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| RemoveIdentity(long identityId, PlayerId playerId=new PlayerId()) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| RemovePlayer(MyPlayer player, bool removeCharacter=true) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| RequestLocalRespawn() | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinestatic |
| RequestNewNpcIdentity() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| RequestNewPlayer(int serialNumber, string playerName, string characterModel) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| RequestPlayerColorChanged(int playerSerialId, int colorIndex, Vector3 newColor) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| RequestPlayerColorsChanged(int playerSerialId, List< Vector3 > newColors) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| RespawnComponent | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| RespawnRequest(bool joinGame, bool newIdentity, long respawnEntityId, string shipPrefabId, int playerSerialId=0, Vector3D?spawnPosition=null, VRage.ObjectBuilders.SerializableDefinitionId?botDefinitionId=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinestatic |
| RespawnRequestedDelegate(ref RespawnMsg respawnMsg, MyNetworkClient client) | Sandbox.Game.Multiplayer.MyPlayerCollection | |
| RevivePlayer(MyPlayer player) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| SaveIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| SaveNpcIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| SavePlayers(MyObjectBuilder_Checkpoint checkpoint) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| SavePlayers() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| SerializeControlledEntities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| SetControlledEntity(ulong steamUserId, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| SetControlledEntity(PlayerId id, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| SetControlledEntityLocally(PlayerId id, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| SetPlayerCharacter(MyPlayer player, MyCharacter newCharacter, MyEntity spawnedBy) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| SetPlayerToCockpit(MyPlayer player, MyEntity controlledEntity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| SetRespawnComponent(MyRespawnComponentBase respawnComponent) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| TryExtendControl(IMyControllableEntity baseEntity, MyEntity entityGettingControl) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| VRage::Game::ModAPI::IMyPlayerCollection.TryExtendControl(IMyControllableEntity entityWithControl, IMyEntity entityGettingControl) | VRage.Game.ModAPI.IMyPlayerCollection | |
| TryGetIdentity(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| TryGetIdentityId(ulong steamId, int serialId=0) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| TryGetPlayerById(PlayerId id, out MyPlayer player) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| TryGetPlayerId(long identityId, out MyPlayer.PlayerId result) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| TryGetPlayerIdentity(MyPlayer.PlayerId playerId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| TryGetSteamId(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| TryReduceControl(IMyControllableEntity baseEntity, MyEntity entityWhichLoosesControl) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| VRage::Game::ModAPI::IMyPlayerCollection.TryReduceControl(IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl) | VRage.Game.ModAPI.IMyPlayerCollection | |
| TrySetControlledEntity(PlayerId id, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| UnmarkIdentityAsNPC(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| UnregisterEvents() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| UpdateControl(long entityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinestatic |
| UpdatePlayerControllers(long controllerId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
| WriteDebugInfo() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |