ChangePlayerCharacter(MyPlayer player, MyCharacter characterEntity, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinestatic |
ClearIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
ClearPlayers() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
ControlledEntities | Sandbox.Game.Multiplayer.MyPlayerCollection | |
CreateNewIdentity(string name, string model=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinevirtual |
CreateNewIdentity(string name, long identityId, string model) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinevirtual |
CreateNewIdentity(MyObjectBuilder_Identity objectBuilder) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinevirtual |
CreateNewNpcIdentity(string name) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
CreateNewPlayer(MyIdentity identity, MyNetworkClient steamClient, string playerName) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
CreateNewPlayer(MyIdentity identity, PlayerId id, string playerName) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
DebugDraw() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
ExtendControl(IMyControllableEntity baseEntity, MyEntity entityGettingControl) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
VRage::Game::ModAPI::IMyPlayerCollection.ExtendControl(IMyControllableEntity entityWithControl, IMyEntity entityGettingControl) | VRage.Game.ModAPI.IMyPlayerCollection | |
GetAllIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
GetAllPlayerIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
GetAllPlayers() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
GetControllingPlayer(MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
GetEntityController(MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
GetNPCIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
GetOnlinePlayerCount() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
GetOnlinePlayers() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
GetPlayerById(PlayerId id) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
HasExtendedControl(IMyControllableEntity baseEntity, MyEntity secondEntity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
VRage::Game::ModAPI::IMyPlayerCollection.HasExtendedControl(IMyControllableEntity firstEntity, IMyEntity secondEntity) | VRage.Game.ModAPI.IMyPlayerCollection | |
HasIdentity(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
IdentitiesChanged | Sandbox.Game.Multiplayer.MyPlayerCollection | |
IdentityIsNpc(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
InitNewPlayer(PlayerId id, MyObjectBuilder_Player playerOb) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
KillPlayer(MyPlayer player) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
LoadConnectedPlayers(MyObjectBuilder_Checkpoint checkpoint, MyPlayer.PlayerId?savingPlayerId=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
LoadControlledEntities(SerializableDictionaryCompat< long, MyObjectBuilder_Checkpoint.PlayerId, ulong > controlledEntities, long controlledObject, MyPlayer.PlayerId?savingPlayerId=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
LoadDisconnectedPlayers(Dictionary< MyObjectBuilder_Checkpoint.PlayerId, long > dictionary) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
LoadIdentities(MyObjectBuilder_Checkpoint checkpoint, MyPlayer.PlayerId?savingPlayerId=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
LoadIdentities(List< MyObjectBuilder_Identity > list) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
LoadPlayers(List< AllPlayerData > allPlayersData) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
LocalPlayerLoaded | Sandbox.Game.Multiplayer.MyPlayerCollection | |
LocalPlayerRemoved | Sandbox.Game.Multiplayer.MyPlayerCollection | |
LocalRespawnRequested | Sandbox.Game.Multiplayer.MyPlayerCollection | |
MarkIdentityAsNPC(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
MyPlayerCollection() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
NewPlayerRequestFailed | Sandbox.Game.Multiplayer.MyPlayerCollection | |
NewPlayerRequestSucceeded | Sandbox.Game.Multiplayer.MyPlayerCollection | |
PlayerCharacterDied | Sandbox.Game.Multiplayer.MyPlayerCollection | |
PlayerRemoved | Sandbox.Game.Multiplayer.MyPlayerCollection | |
PlayerRequesting | Sandbox.Game.Multiplayer.MyPlayerCollection | |
PlayersChanged | Sandbox.Game.Multiplayer.MyPlayerCollection | |
ReduceAllControl(IMyControllableEntity baseEntity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
ReduceControl(IMyControllableEntity baseEntity, MyEntity entityWhichLoosesControl) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
VRage::Game::ModAPI::IMyPlayerCollection.ReduceControl(IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl) | VRage.Game.ModAPI.IMyPlayerCollection | |
RegisterEvents() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
RemoveControlledEntity(MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
RemoveIdentity(long identityId, PlayerId playerId=new PlayerId()) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
RemovePlayer(MyPlayer player, bool removeCharacter=true) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
RequestLocalRespawn() | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinestatic |
RequestNewNpcIdentity() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
RequestNewPlayer(int serialNumber, string playerName, string characterModel) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
RequestPlayerColorChanged(int playerSerialId, int colorIndex, Vector3 newColor) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
RequestPlayerColorsChanged(int playerSerialId, List< Vector3 > newColors) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
RespawnComponent | Sandbox.Game.Multiplayer.MyPlayerCollection | |
RespawnRequest(bool joinGame, bool newIdentity, long respawnEntityId, string shipPrefabId, int playerSerialId=0, Vector3D?spawnPosition=null, VRage.ObjectBuilders.SerializableDefinitionId?botDefinitionId=null) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinestatic |
RespawnRequestedDelegate(ref RespawnMsg respawnMsg, MyNetworkClient client) | Sandbox.Game.Multiplayer.MyPlayerCollection | |
RevivePlayer(MyPlayer player) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
SaveIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
SaveNpcIdentities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
SavePlayers(MyObjectBuilder_Checkpoint checkpoint) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
SavePlayers() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
SerializeControlledEntities() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
SetControlledEntity(ulong steamUserId, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
SetControlledEntity(PlayerId id, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
SetControlledEntityLocally(PlayerId id, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
SetPlayerCharacter(MyPlayer player, MyCharacter newCharacter, MyEntity spawnedBy) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
SetPlayerToCockpit(MyPlayer player, MyEntity controlledEntity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
SetRespawnComponent(MyRespawnComponentBase respawnComponent) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
TryExtendControl(IMyControllableEntity baseEntity, MyEntity entityGettingControl) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
VRage::Game::ModAPI::IMyPlayerCollection.TryExtendControl(IMyControllableEntity entityWithControl, IMyEntity entityGettingControl) | VRage.Game.ModAPI.IMyPlayerCollection | |
TryGetIdentity(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
TryGetIdentityId(ulong steamId, int serialId=0) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
TryGetPlayerById(PlayerId id, out MyPlayer player) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
TryGetPlayerId(long identityId, out MyPlayer.PlayerId result) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
TryGetPlayerIdentity(MyPlayer.PlayerId playerId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
TryGetSteamId(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
TryReduceControl(IMyControllableEntity baseEntity, MyEntity entityWhichLoosesControl) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
VRage::Game::ModAPI::IMyPlayerCollection.TryReduceControl(IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl) | VRage.Game.ModAPI.IMyPlayerCollection | |
TrySetControlledEntity(PlayerId id, MyEntity entity) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
UnmarkIdentityAsNPC(long identityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
UnregisterEvents() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
UpdateControl(long entityId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inlinestatic |
UpdatePlayerControllers(long controllerId) | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |
WriteDebugInfo() | Sandbox.Game.Multiplayer.MyPlayerCollection | inline |