Space Engineers
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Classes | |
struct | MultidebugData |
Public Member Functions | |
override void | Draw () |
virtual void | DrawInternal () |
override void | Update10 () |
override void | Update100 () |
override bool | HandleInput () |
Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent | |
void | Section (string text, params object[] formatArgs) |
MyDebugComponent () | |
MyDebugComponent (bool enabled) | |
abstract string | GetName () |
virtual void | DispatchUpdate () |
bool | GetSwitchValue (MyKeys key) |
bool | GetSwitchValue (string note) |
Properties | |
abstract MyDebugComponent[] | Components [get] |
MyDebugComponent | ActiveComponent [get] |
override object | InputData [get, set] |
Properties inherited from Sandbox.Game.Gui.MyDebugComponent | |
static float | VerticalTextOffset [get] |
static float | NextVerticalOffset [get] |
bool | Enabled [get, set] |
virtual object | InputData [get, set] |
Additional Inherited Members | |
Public Types inherited from Sandbox.Game.Gui.MyDebugComponent | |
enum | MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo } |
Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent | |
static float | NextTextOffset (float scale) |
static void | ResetFrame () |
Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent | |
int | m_frameCounter = 0 |
Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent | |
void | Text (string message, params object[] arguments) |
void | Text (Color color, string message, params object[] arguments) |
void | Text (Color color, float scale, string message, params object[] arguments) |
void | MultilineText (string message, params object[] arguments) |
void | MultilineText (Color color, string message, params object[] arguments) |
void | MultilineText (Color color, float scale, string message, params object[] arguments) |
void | VSpace (float space) |
void | Save () |
void | AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action) |
void | AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false) |
void | AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="") |
void | SetSwitch (MyKeys key, bool value) |
Definition at line 10 of file MyMultiDebugInputComponent.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Gui.MyDebugComponent.
Reimplemented in Sandbox.Game.Gui.MyPlanetsDebugInputComponent.
Definition at line 77 of file MyMultiDebugInputComponent.cs.
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inlinevirtual |
Reimplemented in Sandbox.Game.Gui.MyPlanetsDebugInputComponent.
Definition at line 113 of file MyMultiDebugInputComponent.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Gui.MyDebugComponent.
Definition at line 135 of file MyMultiDebugInputComponent.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Gui.MyDebugComponent.
Definition at line 115 of file MyMultiDebugInputComponent.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Gui.MyDebugComponent.
Reimplemented in Sandbox.Game.Gui.MyPlanetsDebugInputComponent.
Definition at line 122 of file MyMultiDebugInputComponent.cs.
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get |
Definition at line 22 of file MyMultiDebugInputComponent.cs.
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get |
Definition at line 17 of file MyMultiDebugInputComponent.cs.
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getset |
Definition at line 34 of file MyMultiDebugInputComponent.cs.