Space Engineers
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Sandbox.Game.Gui.MyPlanetsDebugInputComponent Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyPlanetsDebugInputComponent:
Sandbox.Game.Gui.MyMultiDebugInputComponent Sandbox.Game.Gui.MyMultiDebugInputComponent Sandbox.Game.Gui.MyMultiDebugInputComponent Sandbox.Game.Gui.MyMultiDebugInputComponent Sandbox.Game.Gui.MyMultiDebugInputComponent Sandbox.Game.Gui.MyMultiDebugInputComponent Sandbox.Game.Gui.MyDebugComponent Sandbox.Game.Gui.MyDebugComponent Sandbox.Game.Gui.MyDebugComponent Sandbox.Game.Gui.MyDebugComponent Sandbox.Game.Gui.MyDebugComponent Sandbox.Game.Gui.MyDebugComponent

Public Member Functions

 MyPlanetsDebugInputComponent ()
 
override string GetName ()
 
override void DrawInternal ()
 
MyPlanet GetClosestContainingPlanet (Vector3D point)
 
override void Draw ()
 
override void Update100 ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyMultiDebugInputComponent
override void Update10 ()
 
override bool HandleInput ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual void DispatchUpdate ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Public Attributes

MyPlanet CameraPlanet
 
MyPlanet CharacterPlanet
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 

Properties

override MyDebugComponent[] Components [get]
 
- Properties inherited from Sandbox.Game.Gui.MyMultiDebugInputComponent
abstract MyDebugComponent[] Components [get]
 
MyDebugComponent ActiveComponent [get]
 
override object InputData [get, set]
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 

Detailed Description

Definition at line 11 of file MyPlanetsDebugInputComponent.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyPlanetsDebugInputComponent.MyPlanetsDebugInputComponent ( )
inline

Definition at line 13 of file MyPlanetsDebugInputComponent.cs.

Member Function Documentation

override void Sandbox.Game.Gui.MyPlanetsDebugInputComponent.Draw ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyMultiDebugInputComponent.

Definition at line 72 of file MyPlanetsDebugInputComponent.cs.

override void Sandbox.Game.Gui.MyPlanetsDebugInputComponent.DrawInternal ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyMultiDebugInputComponent.

Definition at line 37 of file MyPlanetsDebugInputComponent.cs.

MyPlanet Sandbox.Game.Gui.MyPlanetsDebugInputComponent.GetClosestContainingPlanet ( Vector3D  point)
inline

Definition at line 46 of file MyPlanetsDebugInputComponent.cs.

override string Sandbox.Game.Gui.MyPlanetsDebugInputComponent.GetName ( )
inlinevirtual

Implements Sandbox.Game.Gui.MyDebugComponent.

Definition at line 32 of file MyPlanetsDebugInputComponent.cs.

override void Sandbox.Game.Gui.MyPlanetsDebugInputComponent.Update100 ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyMultiDebugInputComponent.

Definition at line 78 of file MyPlanetsDebugInputComponent.cs.

Member Data Documentation

MyPlanet Sandbox.Game.Gui.MyPlanetsDebugInputComponent.CameraPlanet

Definition at line 89 of file MyPlanetsDebugInputComponent.cs.

MyPlanet Sandbox.Game.Gui.MyPlanetsDebugInputComponent.CharacterPlanet

Definition at line 90 of file MyPlanetsDebugInputComponent.cs.

Property Documentation

override MyDebugComponent [] Sandbox.Game.Gui.MyPlanetsDebugInputComponent.Components
get

Definition at line 28 of file MyPlanetsDebugInputComponent.cs.


The documentation for this class was generated from the following files: