Definition at line 23 of file MyStructuralIntegrity.cs.
Sandbox.Game.GameSystems.StructuralIntegrity.MyStructuralIntegrity.MyStructuralIntegrity |
( |
MyCubeGrid |
cubeGrid | ) |
|
|
inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyStructuralIntegrity.Close |
( |
| ) |
|
|
inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyStructuralIntegrity.CreateSIDestruction |
( |
Vector3D |
worldCenter | ) |
|
|
inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyStructuralIntegrity.DebugDraw |
( |
| ) |
|
|
inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyStructuralIntegrity.Draw |
( |
| ) |
|
|
inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyStructuralIntegrity.ForceRecalculation |
( |
| ) |
|
|
inline |
bool Sandbox.Game.GameSystems.StructuralIntegrity.MyStructuralIntegrity.IsConnectionFine |
( |
MySlimBlock |
blockA, |
|
|
MySlimBlock |
blockB |
|
) |
| |
|
inline |
void Sandbox.Game.GameSystems.StructuralIntegrity.MyStructuralIntegrity.Update |
( |
float |
deltaTime | ) |
|
|
inline |
bool Sandbox.Game.GameSystems.StructuralIntegrity.MyStructuralIntegrity.EnabledOnlyForDraw = false |
float Sandbox.Game.GameSystems.StructuralIntegrity.MyStructuralIntegrity.MAX_SI_TENSION = 10 |
|
static |
bool Sandbox.Game.GameSystems.StructuralIntegrity.MyStructuralIntegrity.Enabled |
|
staticget |
The documentation for this class was generated from the following file: