Space Engineers
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Sandbox.Game.GUI.DebugInputComponents.MyVoxelDebugInputComponent.PhysicsComponent Class Reference
Inheritance diagram for Sandbox.Game.GUI.DebugInputComponents.MyVoxelDebugInputComponent.PhysicsComponent:
Sandbox.Game.Gui.MyDebugComponent

Public Member Functions

void Add (MatrixD worldMatrix, BoundingBox box, Vector4I id, MyVoxelBase voxel)
 
 PhysicsComponent (MyVoxelDebugInputComponent comp)
 
override void Draw ()
 
override string GetName ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual bool HandleInput ()
 
virtual void DispatchUpdate ()
 
virtual void Update10 ()
 
virtual void Update100 ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Static Public Attributes

static PhysicsComponent Static
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Detailed Description

Definition at line 27 of file MyVoxelDebugInputComponent.Physics.cs.

Constructor & Destructor Documentation

Sandbox.Game.GUI.DebugInputComponents.MyVoxelDebugInputComponent.PhysicsComponent.PhysicsComponent ( MyVoxelDebugInputComponent  comp)
inline

Definition at line 63 of file MyVoxelDebugInputComponent.Physics.cs.

Member Function Documentation

void Sandbox.Game.GUI.DebugInputComponents.MyVoxelDebugInputComponent.PhysicsComponent.Add ( MatrixD  worldMatrix,
BoundingBox  box,
Vector4I  id,
MyVoxelBase  voxel 
)
inline

Definition at line 45 of file MyVoxelDebugInputComponent.Physics.cs.

override void Sandbox.Game.GUI.DebugInputComponents.MyVoxelDebugInputComponent.PhysicsComponent.Draw ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 76 of file MyVoxelDebugInputComponent.Physics.cs.

override string Sandbox.Game.GUI.DebugInputComponents.MyVoxelDebugInputComponent.PhysicsComponent.GetName ( )
inlinevirtual

Member Data Documentation

PhysicsComponent Sandbox.Game.GUI.DebugInputComponents.MyVoxelDebugInputComponent.PhysicsComponent.Static
static

Definition at line 42 of file MyVoxelDebugInputComponent.Physics.cs.


The documentation for this class was generated from the following file: