Space Engineers
Public Member Functions | Static Public Member Functions | Public Attributes | Properties | List of all members
Sandbox.Game.Entities.MyPlaceArea Class Referenceabstract
Inheritance diagram for Sandbox.Game.Entities.MyPlaceArea:
VRage.Game.Components.MyEntityComponentBase VRage.Game.Components.MyComponentBase Sandbox.Game.Entities.MySpherePlaceArea

Public Member Functions

 MyPlaceArea (MyStringHash areaType)
 
override void OnAddedToContainer ()
 Gets called after the container of this component changes More...
 
override void OnBeforeRemovedFromContainer ()
 Gets called before the removal of this component from a container More...
 
abstract double DistanceSqToPoint (Vector3D point)
 
abstract bool TestPoint (Vector3D point)
 
- Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase
override void OnAddedToContainer ()
 Gets called after the container of this component changes More...
 
override void OnBeforeRemovedFromContainer ()
 Gets called before the removal of this component from a container More...
 
- Public Member Functions inherited from VRage.Game.Components.MyComponentBase
virtual void SetContainer (MyComponentContainer container)
 Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More...
 
virtual T GetAs< T > ()
 
virtual void OnAddedToScene ()
 CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More...
 
virtual void OnRemovedFromScene ()
 CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More...
 
virtual MyObjectBuilder_ComponentBase Serialize (bool copy=false)
 
virtual void Deserialize (MyObjectBuilder_ComponentBase builder)
 
virtual void Init (MyComponentDefinitionBase definition)
 
virtual bool IsSerialized ()
 Tells the component container serializer whether this component should be saved More...
 

Static Public Member Functions

static MyPlaceArea FromEntity (long entityId)
 

Public Attributes

int PlaceAreaProxyId = MyVRageConstants.PRUNING_PROXY_ID_UNITIALIZED
 

Properties

abstract BoundingBoxD WorldAABB [get]
 
MyStringHash AreaType [get]
 
override string ComponentTypeDebugString [get]
 
- Properties inherited from VRage.Game.Components.MyEntityComponentBase
MyEntityComponentContainer Container [get]
 
IMyEntity Entity [get]
 
abstract string ComponentTypeDebugString [get]
 Name of the base component type for debug purposes (e.g.: "Position") More...
 
- Properties inherited from VRage.Game.Components.MyComponentBase
MyComponentContainer ContainerBase [get]
 This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More...
 

Additional Inherited Members

- Events inherited from VRage.Game.Components.MyEntityComponentBase
static Action< MyEntityComponentBaseOnAfterAddedToContainer
 
Action< MyEntityComponentBaseBeforeRemovedFromContainer
 

Detailed Description

Definition at line 17 of file MyPlaceArea.cs.

Constructor & Destructor Documentation

Sandbox.Game.Entities.MyPlaceArea.MyPlaceArea ( MyStringHash  areaType)
inline

Definition at line 37 of file MyPlaceArea.cs.

Member Function Documentation

abstract double Sandbox.Game.Entities.MyPlaceArea.DistanceSqToPoint ( Vector3D  point)
pure virtual
static MyPlaceArea Sandbox.Game.Entities.MyPlaceArea.FromEntity ( long  entityId)
inlinestatic

Definition at line 24 of file MyPlaceArea.cs.

override void Sandbox.Game.Entities.MyPlaceArea.OnAddedToContainer ( )
inlinevirtual

Gets called after the container of this component changes

Reimplemented from VRage.Game.Components.MyComponentBase.

Definition at line 42 of file MyPlaceArea.cs.

override void Sandbox.Game.Entities.MyPlaceArea.OnBeforeRemovedFromContainer ( )
inlinevirtual

Gets called before the removal of this component from a container

Reimplemented from VRage.Game.Components.MyComponentBase.

Definition at line 48 of file MyPlaceArea.cs.

abstract bool Sandbox.Game.Entities.MyPlaceArea.TestPoint ( Vector3D  point)
pure virtual

Member Data Documentation

int Sandbox.Game.Entities.MyPlaceArea.PlaceAreaProxyId = MyVRageConstants.PRUNING_PROXY_ID_UNITIALIZED

Definition at line 19 of file MyPlaceArea.cs.

Property Documentation

MyStringHash Sandbox.Game.Entities.MyPlaceArea.AreaType
get

Definition at line 22 of file MyPlaceArea.cs.

override string Sandbox.Game.Entities.MyPlaceArea.ComponentTypeDebugString
get

Definition at line 59 of file MyPlaceArea.cs.

abstract BoundingBoxD Sandbox.Game.Entities.MyPlaceArea.WorldAABB
get

Definition at line 21 of file MyPlaceArea.cs.


The documentation for this class was generated from the following file: