Definition at line 11 of file MyEntityStatRegenEffect.cs.
Sandbox.Game.Entities.MyEntityStatRegenEffect.MyEntityStatRegenEffect |
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int Sandbox.Game.Entities.MyEntityStatRegenEffect.CalculateTicksBetweenTimes |
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int |
startTime, |
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int |
endTime |
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) |
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inline |
virtual void Sandbox.Game.Entities.MyEntityStatRegenEffect.Closing |
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inlinevirtual |
void Sandbox.Game.Entities.MyEntityStatRegenEffect.ResetRegenTime |
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inline |
void Sandbox.Game.Entities.MyEntityStatRegenEffect.SetAmountAndInterval |
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float |
amount, |
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float |
interval, |
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bool |
increaseByRemaining |
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) |
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inline |
override string Sandbox.Game.Entities.MyEntityStatRegenEffect.ToString |
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inline |
virtual void Sandbox.Game.Entities.MyEntityStatRegenEffect.Update |
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float |
regenAmountMultiplier = 1.0f | ) |
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inlinevirtual |
float Sandbox.Game.Entities.MyEntityStatRegenEffect.m_amount |
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float Sandbox.Game.Entities.MyEntityStatRegenEffect.m_duration |
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float Sandbox.Game.Entities.MyEntityStatRegenEffect.m_interval |
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int Sandbox.Game.Entities.MyEntityStatRegenEffect.m_lastRegenTime |
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float Sandbox.Game.Entities.MyEntityStatRegenEffect.m_maxRegenRatio |
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protected |
float Sandbox.Game.Entities.MyEntityStatRegenEffect.m_minRegenRatio |
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int Sandbox.Game.Entities.MyEntityStatRegenEffect.AliveTime |
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get |
float Sandbox.Game.Entities.MyEntityStatRegenEffect.Amount |
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getset |
float Sandbox.Game.Entities.MyEntityStatRegenEffect.AmountLeftOverDuration |
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get |
int Sandbox.Game.Entities.MyEntityStatRegenEffect.BirthTime |
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get |
int Sandbox.Game.Entities.MyEntityStatRegenEffect.DeathTime |
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get |
float Sandbox.Game.Entities.MyEntityStatRegenEffect.Duration |
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get |
bool Sandbox.Game.Entities.MyEntityStatRegenEffect.Enabled |
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getset |
float Sandbox.Game.Entities.MyEntityStatRegenEffect.Interval |
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getset |
int Sandbox.Game.Entities.MyEntityStatRegenEffect.LastRegenTime |
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get |
int Sandbox.Game.Entities.MyEntityStatRegenEffect.TicksLeft |
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get |
The documentation for this class was generated from the following file: