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Sandbox.Game.Entities.MyEntities.InitEntityData Class Reference

Holds data for asynchronous entity init More...

Inheritance diagram for Sandbox.Game.Entities.MyEntities.InitEntityData:
ParallelTasks.WorkData

Public Member Functions

 InitEntityData (MyObjectBuilder_EntityBase objectBuilder, bool addToScene, Action completionCallback, MyEntity entity, bool callbackNeedsReplicable)
 
void CallInitEntity ()
 
void OnEntityInitialized ()
 
- Public Member Functions inherited from ParallelTasks.WorkData
 WorkData ()
 
void FlagAsFailed ()
 

Additional Inherited Members

- Public Types inherited from ParallelTasks.WorkData
enum  WorkStateEnum { WorkStateEnum.NOT_STARTED = 0, WorkStateEnum.RUNNING, WorkStateEnum.SUCCEEDED, WorkStateEnum.FAILED }
 
- Properties inherited from ParallelTasks.WorkData
WorkStateEnum WorkState [get, set]
 

Detailed Description

Holds data for asynchronous entity init

Definition at line 2113 of file MyEntities.cs.

Constructor & Destructor Documentation

Sandbox.Game.Entities.MyEntities.InitEntityData.InitEntityData ( MyObjectBuilder_EntityBase  objectBuilder,
bool  addToScene,
Action  completionCallback,
MyEntity  entity,
bool  callbackNeedsReplicable 
)
inline

Definition at line 2122 of file MyEntities.cs.

Member Function Documentation

void Sandbox.Game.Entities.MyEntities.InitEntityData.CallInitEntity ( )
inline

Definition at line 2131 of file MyEntities.cs.

void Sandbox.Game.Entities.MyEntities.InitEntityData.OnEntityInitialized ( )
inline

Definition at line 2149 of file MyEntities.cs.


The documentation for this class was generated from the following file: