AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline |
AddSubBlock(string dummyName, MySlimBlock subblock) | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
Sandbox::ModAPI::IMyFunctionalBlock.AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
Sandbox::ModAPI::IMyFunctionalBlock.AddUpgradeValue(string upgrade, float defaultValue) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.AddUpgradeValue(string name, float defaultValue) | Sandbox.Game.Entities.MyCubeBlock | inline |
AfterPaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
AllSubBlocksInitialized() | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
Sandbox::ModAPI::IMyFunctionalBlock.AppendingCustomInfo | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.AppendingCustomInfo | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ApplyLastControls() | VRage.Game.Entity.MyEntity | inlinevirtual |
BeforeDelete() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
BeforePaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.BeforeSave() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual |
BuiltBy | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CalcLocalMatrix(out Matrix localMatrix, out string currModel) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.CalculateCurrentModel(out VRageMath.Matrix orientation) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CalculateCurrentModel(out Matrix orientation) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
CanContinueBuild() | Sandbox.Game.Entities.MyCubeBlock | inline |
CanContinueBuildCheck | Sandbox.Game.Entities.MyCubeBlock | |
CastShadows | VRage.ModAPI.IMyEntity | |
ChangeBlockOwnerRequest(long playerId, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeBlock | inline |
ChangeOwner(long owner, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CheckConnectionAllowed | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowed | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CheckConnectionAllowed | Sandbox.Game.Entities.MyCubeBlock | |
CheckIsWorking() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlineprotectedvirtual |
ClampToWorld() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyFunctionalBlock.Close() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Close() | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyFunctionalBlock.Closed | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Closed | VRage.Game.Entity.MyEntity | |
Closing() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlineprotectedvirtual |
CommitUpgradeValues() | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.Components | VRage.Game.ModAPI.Ingame.IMyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.VRage::ModAPI::IMyEntity.Components | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Components | VRage.Game.Entity.MyEntity | |
ConnectionAllowed(ref Vector3I otherBlockPos, ref Vector3I faceNormal, MyCubeBlockDefinition def) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
ConnectionAllowed(ref Vector3I otherBlockMinPos, ref Vector3I otherBlockMaxPos, ref Vector3I faceNormal, MyCubeBlockDefinition def) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
ContactPointCallback(ref MyGridContactInfo value) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity | |
CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static |
CreateRenderer(MyPersistentEntityFlags2 persistentFlags, Vector3 colorMaskHsv, object modelStorage) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
CreateSync() | VRage.Game.Entity.MyEntity | inline |
CreateTerminalControls() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlineprotectedvirtual |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CubeGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CubeGrid | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CubeGrid | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.CustomData | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomData | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.CustomInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomInfo | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.CustomName | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomName | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CustomNameChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.CustomNameChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomNameChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.CustomNameWithFaction | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomNameWithFaction | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DebugAsyncLoading | VRage.Game.Entity.MyEntity | |
DebugCreatedBy | VRage.Game.Entity.MyEntity | |
DebugDraw() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline |
DebugDrawPhysics() | VRage.Game.Entity.MyEntity | inlinevirtual |
DebugName | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DefinitionDisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.DefinitionDisplayNameText | Sandbox.Game.Entities.MyCubeBlock | |
DefinitionId | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.Delete() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Delete() | VRage.Game.Entity.MyEntity | inline |
DeserializeControls(BitStream stream, bool outOfOrder) | VRage.Game.Entity.MyEntity | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.DetailedInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.DetailedInfo | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DisassembleRatio | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatio | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.DisassembleRatio | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.DisplayName | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DisplayName | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.Game.Entity.MyEntity | inlinevirtual |
DUMMY_SUBBLOCK_ID | Sandbox.Game.Entities.MyCubeBlock | protectedstatic |
EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
Enabled | Sandbox.Game.Entities.Cube.MyFunctionalBlock | |
EnabledChanged | Sandbox.Game.Entities.Cube.MyFunctionalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityId | VRage.Game.ModAPI.Ingame.IMyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.VRage::ModAPI::IMyEntity.EntityId | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.EntityId | VRage.Game.Entity.MyEntity | |
FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
FixSingleInventory() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
Sandbox::ModAPI::IMyFunctionalBlock.Flags | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Flags | VRage.Game.Entity.MyEntity | |
ForceBlockDestructible | Sandbox.Game.Entities.MyCubeBlock | |
FriendlyWithBlock(MyCubeBlock block) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.GameLogic | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GameLogic | VRage.Game.Entity.MyEntity | |
GamePruningProxyId | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.GetActionWithName(string name) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetBlockGridOffset(MyCubeBlockDefinition blockDefinition) | Sandbox.Game.Entities.MyCubeBlock | inlinestatic |
GetBlockSpecificState() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
GetComponent() | Sandbox.Game.Entities.MyCubeBlock | inline |
IMyComponentOwner< MyIDModule >.GetComponent(out T component) | VRage.Game.Components.IMyComponentOwner< MyIDModule > | |
GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyFunctionalBlock.GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline |
GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetFractureComponent() | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.GetFriendlyName() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetFriendlyName() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetGeometryLocalBox() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
GetHudParams(bool allowBlink) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlinevirtual |
GetInteractiveObject(uint shapeKey) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetInventoryBase() | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyFunctionalBlock.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetLocalMatrix(out Matrix localMatrix) | Sandbox.Game.Entities.MyCubeBlock | inline |
GetMass() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.GetObjectBuilder(bool copy=false) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetObjectBuilder(bool copy=false) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
GetObjectBuilderCubeBlock(bool copy=false) | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetOwnerFactionTag() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetOwnerFactionTag() | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetPlayerRelationToOwner() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetPlayerRelationToOwner() | Sandbox.Game.Entities.MyCubeBlock | inline |
GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.GetProperty(string id) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.GetProperty(string id) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetSubBlockDataFromDummy(MyCubeBlockDefinition ownerBlockDefinition, string dummyName, MyModelDummy dummy, bool useOffset, out MyCubeBlockDefinition subBlockDefinition, out MatrixD subBlockMatrix, out Vector3 dummyPosition) | Sandbox.Game.Entities.MyCubeBlock | inlinestatic |
GetSubBlocks() | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline |
GetTerminalName(StringBuilder result) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyFunctionalBlock.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetUserRelationToOwner(long playerId) | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetUserRelationToOwner(long identityId) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.GetViewMatrix() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetViewMatrix() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
HackAttemptTime | Sandbox.Game.Entities.MyCubeBlock | |
HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline |
HasInventory | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.HasLocalPlayerAccess() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.HasPlayerAccess(long playerId) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.Hierarchy | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Hierarchy | VRage.Game.Entity.MyEntity | |
IDModule | Sandbox.Game.Entities.MyCubeBlock | |
Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.Init() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MySyncedBlock.Init() | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::Game::Entities::Cube::MySyncedBlock.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::Entity::MyEntity.Init(MyObjectBuilder_EntityBase objectBuilder) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual |
InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
Sandbox::ModAPI::IMyFunctionalBlock.InScene | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.InScene | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.InvalidateOnMove | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.InvalidateOnMove | VRage.Game.Entity.MyEntity | |
InventoryCount | VRage.Game.Entity.MyEntity | |
IsAccessibleForProgrammableBlock | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsBeingHacked | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsBeingHacked | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsBeingHacked | Sandbox.Game.Entities.MyCubeBlock | |
IsBeingRemoved | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.IsCCDForProjectiles | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsFunctional | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsFunctional | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsFunctional | Sandbox.Game.Entities.MyCubeBlock | |
IsPreview | VRage.Game.Entity.MyEntity | |
IsReadyForReplication | VRage.Game.Entity.MyEntity | |
IsSilenced | Sandbox.Game.Entities.MyCubeBlock | |
IsSubBlock | Sandbox.Game.Entities.MyCubeBlock | |
IsVisible() | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.IsVolumetric | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.IsVolumetric | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsWorking | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorking | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsWorking | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsWorkingChanged | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChanged | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsWorkingChanged | Sandbox.Game.Entities.MyCubeBlock | |
LocalAABB | VRage.ModAPI.IMyEntity | |
LocalAABBHr | VRage.ModAPI.IMyEntity | |
LocalMatrix | VRage.ModAPI.IMyEntity | |
LocalVolume | VRage.ModAPI.IMyEntity | |
LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.LocationForHudMarker | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.LocationForHudMarker | VRage.Game.Entity.MyEntity | |
m_actionSound | Sandbox.Game.Entities.Cube.MyFunctionalBlock | protected |
m_activeEffects | Sandbox.Game.Entities.MyCubeBlock | protected |
m_baseIdleSound | Sandbox.Game.Entities.Cube.MyFunctionalBlock | protected |
m_forceBlockDestructible | Sandbox.Game.Entities.MyCubeBlock | protected |
m_hudParams | VRage.Game.Entity.MyEntity | protected |
m_massChangeForCollisions | VRage.Game.Entity.MyEntity | |
m_modelCollision | VRage.Game.Entity.MyEntity | protected |
m_positionResetFromServer | VRage.Game.Entity.MyEntity | |
m_serverAngularVelocity | VRage.Game.Entity.MyEntity | |
m_serverLinearVelocity | VRage.Game.Entity.MyEntity | |
m_serverOrientation | VRage.Game.Entity.MyEntity | |
m_serverPosition | VRage.Game.Entity.MyEntity | |
m_serverWorldMatrix | VRage.Game.Entity.MyEntity | |
m_soundEmitter | Sandbox.Game.Entities.Cube.MyFunctionalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.MarkedForClose | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.MarkedForClose | VRage.Game.Entity.MyEntity | |
MarkedToExplode | Sandbox.Game.Entities.MyCubeBlock | |
Mass | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Max | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Max | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Max | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.MaxGlassDistSq | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Min | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Min | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Min | Sandbox.Game.Entities.MyCubeBlock | |
Model | VRage.Game.Entity.MyEntity | |
ModelCollision | VRage.Game.Entity.MyEntity | |
MyCubeBlock() | Sandbox.Game.Entities.MyCubeBlock | inline |
MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
MyEntity() | VRage.Game.Entity.MyEntity | inline |
MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline |
MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
MyFunctionalBlock() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inline |
MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static |
MySyncedBlock() | Sandbox.Game.Entities.Cube.MySyncedBlock | inline |
MyTerminalBlock() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static |
Sandbox::ModAPI::IMyFunctionalBlock.Name | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Name | VRage.Game.Entity.MyEntity | |
NearFlag | VRage.ModAPI.IMyEntity | |
NeedsDraw | VRage.ModAPI.IMyEntity | |
NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.NeedsUpdate | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.NeedsUpdate | VRage.Game.Entity.MyEntity | |
NotifyTerminalValueChanged(ITerminalControl control) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.NumberInGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.NumberInGrid | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.NumberInGrid | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.OnAddedToScene(object source) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnAddedToScene(object source) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.OnBuildSuccess(long builtBy) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnBuildSuccess(long builtBy) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.OnClose | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnClose | VRage.Game.Entity.MyEntity | |
OnClosedMessageBox(ResultEnum result) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
OnClosedTextBox(ResultEnum result) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.OnClosing | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnClosing | VRage.Game.Entity.MyEntity | |
OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
OnConstraintRemoved(GridLinkTypeEnum type, IMyEntity detachedEntity) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnCubeGridChanged(MyCubeGrid oldGrid) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnDestroy() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
OnEnabledChanged() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlineprotectedvirtual |
OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
Sandbox::ModAPI::IMyFunctionalBlock.OnMarkForClose | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnMarkForClose | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.OnModelChange() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnModelChange() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnOwnershipChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotectedvirtual |
Sandbox::ModAPI::IMyFunctionalBlock.OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnPhysicsChanged | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.OnRegisteredToGridSystems() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnRegisteredToGridSystems() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.OnRemovedByCubeBuilder() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnRemovedByCubeBuilder() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnRemovedFromScene(object source) | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
OnStartWorking() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlineprotectedvirtual |
OnStopWorking() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlineprotectedvirtual |
OnSubBlockClosing(MySlimBlock subBlock) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
Sandbox::ModAPI::IMyFunctionalBlock.OnUnregisteredFromGridSystems() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnUnregisteredFromGridSystems() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.OnUpgradeValuesChanged | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnUpgradeValuesChanged | Sandbox.Game.Entities.MyCubeBlock | |
OpenWindow(bool isEditable, bool sync) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Orientation | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Orientation | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Orientation | Sandbox.Game.Entities.MyCubeBlock | |
OwnerBlock | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.OwnerId | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OwnerId | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OwnerId | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.OwnershipChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.OwnershipChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.OwnershipChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Parent | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Parent | VRage.Game.Entity.MyEntity | |
PersistentFlags | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.Physics | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Physics | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Position | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Position | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Position | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.PositionComp | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.PositionComp | VRage.Game.Entity.MyEntity | |
PrepareForDraw() | VRage.Game.Entity.MyEntity | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.PropertiesChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.PropertiesChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.PropertiesChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline |
RaisePropertiesChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
RaiseShowInInventoryChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
RaiseShowInTerminalChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
RaiseShowInToolbarConfigChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
RaiseShowOnHUDChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
RaiseVisibilityChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo) | VRage.Game.ModAPI.IMyCubeBlock | |
ReadyForReplicationAction | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.RefreshCustomInfo() | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.RefreshCustomInfo() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
RefreshModels(string modelPath, string modelCollisionPath) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
ReleaseInventory(MyInventory inventory, bool damageContent=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
ReloadDetectors(bool refreshNetworks=true) | VRage.Game.ModAPI.IMyCubeBlock | |
RemoveEffect(string effectName, int exception=-1) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
RemoveSubBlock(string subBlockName, bool removeFromGrid=true) | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
Sandbox::ModAPI::IMyFunctionalBlock.Render | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Render | VRage.Game.Entity.MyEntity | |
RequestShowOnHUD(bool enable) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
ResourceSink | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Save | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Save | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SentFromServer | VRage.Game.Entity.MyEntity | |
SerializeControls(BitStream stream) | VRage.Game.Entity.MyEntity | inlinevirtual |
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.SetCustomName(string text) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::Game::Entities::Cube::MyTerminalBlock.SetCustomName(StringBuilder text) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
SetCustomNameEvent(String name) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
SetDamageEffect(bool show) | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
SetEffect(string effectName, bool stopPrevious=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
SetEffect(string effectName, float parameter, bool stopPrevious=false, bool ignoreParameter=false, bool removeSameNameEffects=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyFunctionalBlock.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyFunctionalBlock.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual |
ShadowBoxLod | VRage.ModAPI.IMyEntity | |
ShowInInventory | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ShowInIventoryChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ShowInTerminal | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ShowInTerminalChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ShowInToolbarConfig | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ShowInToolbarConfigChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.ShowOnHUD | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.ShowOnHUD | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.ShowOnHUDChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.ShowOnHUDChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.ShowOnHUDChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
SilenceInChange | Sandbox.Game.Entities.MyCubeBlock | |
SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.SlimBlock | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.SlimBlock | Sandbox.Game.Entities.MyCubeBlock | |
StaticForPruningStructure | VRage.Game.Entity.MyEntity | |
StopDamageEffect() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.Storage | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Storage | VRage.Game.Entity.MyEntity | |
SubBlockName | Sandbox.Game.Entities.MyCubeBlock | |
SubBlocks | Sandbox.Game.Entities.MyCubeBlock | protected |
SubBlocksInitialized(bool spawned) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
Subparts | VRage.Game.Entity.MyEntity | |
SyncFlag | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.SyncObject | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SyncObject | VRage.Game.Entity.MyEntity | |
SyncPropertyChanged | Sandbox.Game.Entities.Cube.MySyncedBlock | |
SyncType | Sandbox.Game.Entities.Cube.MySyncedBlock | |
TargetPruningProxyId | VRage.Game.Entity.MyEntity | |
TopMostPruningProxyId | VRage.Game.Entity.MyEntity | |
ToString() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Transparent | VRage.ModAPI.IMyEntity | |
TryGetSubBlock(string name, out MySlimBlock block) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyFunctionalBlock.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline |
UpdateAfterSimulation() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
UpdateAfterSimulation10() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateAfterSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateBeforeSimulation() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
UpdateBeforeSimulation10() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlinevirtual |
UpdateBeforeSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateCustomName(string text) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
UpdateCustomName(StringBuilder text) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
UpdateEmissiveParts(uint renderObjectId, float emissivity, Color emissivePartColor, Color displayPartColor) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedstatic |
Sandbox::ModAPI::IMyFunctionalBlock.UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.UpdateIsWorking() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.UpdateIsWorking() | Sandbox.Game.Entities.MyCubeBlock | inline |
UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic |
UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
UpdateSoundEmitters() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.UpdateVisual() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateVisual() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.UpdateVisual() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual |
Sandbox::ModAPI::IMyFunctionalBlock.UpgradeValues | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.UpgradeValues | Sandbox.Game.Entities.MyCubeBlock | |
UsedUpdateEveryFrame | Sandbox.Game.Entities.MyCubeBlock | |
UseObjectsComponent | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.VisibilityChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VisibilityChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.VisibilityChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Visible | VRage.ModAPI.IMyEntity | |
WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrix | VRage.Game.ModAPI.Ingame.IMyEntity | |
Sandbox::ModAPI::IMyFunctionalBlock.VRage::ModAPI::IMyEntity.WorldMatrix | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.WorldMatrix | VRage.Game.Entity.MyEntity | |
WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
WorldPositionChanged(object source) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |