Space Engineers
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Public Member Functions | |
override void | UpdateOnceBeforeFrame () |
override void | UpdateBeforeSimulation () |
override void | UpdateBeforeSimulation10 () |
override void | UpdateBeforeSimulation100 () |
override void | UpdateAfterSimulation () |
override void | UpdateAfterSimulation10 () |
override void | UpdateAfterSimulation100 () |
override void | Init (MyObjectBuilder_EntityBase objectBuilder) |
override void | MarkForClose () |
override void | Close () |
override MyObjectBuilder_EntityBase | GetObjectBuilder (bool copy=false) |
override T | GetAs< T > () |
Public Member Functions inherited from VRage.Game.Components.MyGameLogicComponent | |
virtual void | UpdatingStopped () |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual void | Init (MyComponentDefinitionBase definition) |
virtual bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
Static Public Member Functions | |
static MyGameLogicComponent | Create (ICollection< MyGameLogicComponent > logicComponents, MyEntity entity) |
Additional Inherited Members | |
Properties inherited from VRage.Game.Components.MyGameLogicComponent | |
MyEntityUpdateEnum | NeedsUpdate [get, set] |
bool | Closed [get, protected set] |
bool | MarkedForClose [get, protected set] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 12 of file MyCompositeGameLogicComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 109 of file MyCompositeGameLogicComponent.cs.
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inlinestatic |
Definition at line 21 of file MyCompositeGameLogicComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 129 of file MyCompositeGameLogicComponent.cs.
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inlinevirtual |
Implements VRage.Game.Components.MyGameLogicComponent.
Definition at line 117 of file MyCompositeGameLogicComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 93 of file MyCompositeGameLogicComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 101 of file MyCompositeGameLogicComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 69 of file MyCompositeGameLogicComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 77 of file MyCompositeGameLogicComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 85 of file MyCompositeGameLogicComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 45 of file MyCompositeGameLogicComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 53 of file MyCompositeGameLogicComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 61 of file MyCompositeGameLogicComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 37 of file MyCompositeGameLogicComponent.cs.