Definition at line 174 of file MyOreDetectorComponent.cs.
Sandbox.Game.Entities.Cube.MyOreDetectorComponent.MyOreDetectorComponent |
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delegate bool Sandbox.Game.Entities.Cube.MyOreDetectorComponent.CheckControlDelegate |
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void Sandbox.Game.Entities.Cube.MyOreDetectorComponent.Clear |
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void Sandbox.Game.Entities.Cube.MyOreDetectorComponent.Update |
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Vector3D |
position, |
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bool |
checkControl = true |
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const float Sandbox.Game.Entities.Cube.MyOreDetectorComponent.CELL_SIZE_IN_METERS = MyVoxelConstants.VOXEL_SIZE_IN_METRES * (1 << (CELL_SIZE_IN_VOXELS_BITS + QUERY_LOD)) |
const float Sandbox.Game.Entities.Cube.MyOreDetectorComponent.CELL_SIZE_IN_METERS_HALF = CELL_SIZE_IN_METERS * 0.5f |
const int Sandbox.Game.Entities.Cube.MyOreDetectorComponent.CELL_SIZE_IN_VOXELS_BITS = 3 |
const int Sandbox.Game.Entities.Cube.MyOreDetectorComponent.QUERY_LOD = 1 |
bool Sandbox.Game.Entities.Cube.MyOreDetectorComponent.BroadcastUsingAntennas |
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float Sandbox.Game.Entities.Cube.MyOreDetectorComponent.DetectionRadius |
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getset |
bool Sandbox.Game.Entities.Cube.MyOreDetectorComponent.SetRelayedRequest |
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getset |
The documentation for this class was generated from the following file: