Space Engineers
Sandbox.Game.Entities.Cube.MyFracturedBlock Member List

This is the complete list of members for Sandbox.Game.Entities.Cube.MyFracturedBlock, including all inherited members.

AddDebugRenderComponent(MyDebugRenderComponentBase render)VRage.Game.Entity.MyEntityinline
AddSubBlock(string dummyName, MySlimBlock subblock)Sandbox.Game.Entities.MyCubeBlockinlineprotected
VRage::Game::ModAPI::IMyCubeBlock.AddToGamePruningStructure()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.AddToGamePruningStructure()VRage.Game.Entity.MyEntityinline
AddToGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
AddUpgradeValue(string name, float defaultValue)Sandbox.Game.Entities.MyCubeBlockinline
AfterPaste()VRage.Game.Entity.MyEntityinlinevirtual
AllSubBlocksInitialized()Sandbox.Game.Entities.MyCubeBlockinlineprotected
ApplyLastControls()VRage.Game.Entity.MyEntityinlinevirtual
BeforeDelete()VRage.Game.Entity.MyEntityinlineprotectedvirtual
BeforePaste()VRage.Game.Entity.MyEntityinlinevirtual
VRage::Game::ModAPI::IMyCubeBlock.BeforeSave()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.BeforeSave()VRage.Game.Entity.MyEntityinlinevirtual
BlockDefinitionSandbox.Game.Entities.MyCubeBlock
BuiltBySandbox.Game.Entities.MyCubeBlock
CalcLocalMatrix(out Matrix localMatrix, out string currModel)Sandbox.Game.Entities.MyCubeBlockinline
CalculateCurrentModel(out Matrix orientation)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
CanBeAddedToRender()VRage.Game.Entity.MyEntityinlineprotectedvirtual
CanContinueBuild()Sandbox.Game.Entities.MyCubeBlockinline
CanContinueBuildCheckSandbox.Game.Entities.MyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.CastShadowsVRage.ModAPI.IMyEntity
ChangeBlockOwnerRequest(long playerId, MyOwnershipShareModeEnum shareMode)Sandbox.Game.Entities.MyCubeBlockinline
ChangeOwner(long owner, MyOwnershipShareModeEnum shareMode)Sandbox.Game.Entities.MyCubeBlockinline
CheckConnectionAllowedSandbox.Game.Entities.MyCubeBlock
CheckIsWorking()Sandbox.Game.Entities.MyCubeBlockinlineprotectedvirtual
ClampToWorld()VRage.Game.Entity.MyEntityinlineprotectedvirtual
ClearDebugRenderComponents()VRage.Game.Entity.MyEntityinline
VRage::Game::ModAPI::IMyCubeBlock.Close()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.Close()VRage.Game.Entity.MyEntityinline
VRage::Game::ModAPI::IMyCubeBlock.ClosedVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.ClosedVRage.Game.Entity.MyEntity
Closing()Sandbox.Game.Entities.Cube.MyFracturedBlockinlineprotectedvirtual
CommitUpgradeValues()Sandbox.Game.Entities.MyCubeBlockinline
VRage::Game::ModAPI::IMyCubeBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.ComponentsVRage.Game.ModAPI.Ingame.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.VRage::ModAPI::IMyEntity.ComponentsVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.ComponentsVRage.Game.Entity.MyEntity
ConnectionAllowed(ref Vector3I otherBlockPos, ref Vector3I faceNormal, MyCubeBlockDefinition def)Sandbox.Game.Entities.Cube.MyFracturedBlockinlinevirtual
Sandbox::Game::Entities::MyCubeBlock.ConnectionAllowed(ref Vector3I otherBlockMinPos, ref Vector3I otherBlockMaxPos, ref Vector3I faceNormal, MyCubeBlockDefinition def)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
ContactPointCallback(ref MyGridContactInfo value)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
ConvertFracturedBlocksToComponents(MyObjectBuilder_CubeGrid gridBuilder)Sandbox.Game.Entities.Cube.MyFracturedBlockinlinestatic
ConvertToOriginalBlocksWithFractureComponent()Sandbox.Game.Entities.Cube.MyFracturedBlockinline
CreateDefaultSyncEntityDelegate(MyEntity thisEntity)VRage.Game.Entity.MyEntity
CreateDefaultSyncEntityExtCallbackVRage.Game.Entity.MyEntitystatic
CreateRenderer(MyPersistentEntityFlags2 persistentFlags, Vector3 colorMaskHsv, object modelStorage)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
CreateStandardRenderComponentsExtCallbackVRage.Game.Entity.MyEntitystatic
CreateSync()VRage.Game.Entity.MyEntityinline
CubeGridSandbox.Game.Entities.MyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.DebugAsyncLoadingVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.DebugAsyncLoadingVRage.Game.Entity.MyEntity
DebugCreatedByVRage.Game.Entity.MyEntity
VRage::Game::ModAPI::IMyCubeBlock.DebugDrawInvalidTriangles()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.DebugDrawInvalidTriangles()VRage.Game.Entity.MyEntityinline
DebugDrawPhysics()VRage.Game.Entity.MyEntityinlinevirtual
DebugNameVRage.Game.Entity.MyEntity
DefinitionDisplayNameTextSandbox.Game.Entities.MyCubeBlock
DefinitionIdVRage.Game.Entity.MyEntity
VRage::Game::ModAPI::IMyCubeBlock.Delete()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.Delete()VRage.Game.Entity.MyEntityinline
DeserializeControls(BitStream stream, bool outOfOrder)VRage.Game.Entity.MyEntityinlinevirtual
DisassembleRatioSandbox.Game.Entities.MyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.DisplayNameVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.DisplayNameVRage.Game.Entity.MyEntity
VRage::Game::ModAPI::IMyCubeBlock.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.Game.Entity.MyEntityinlinevirtual
DUMMY_SUBBLOCK_IDSandbox.Game.Entities.MyCubeBlockprotectedstatic
VRage::Game::ModAPI::IMyCubeBlock.EnableColorMaskForSubparts(bool enable)VRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityIdVRage.Game.ModAPI.Ingame.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.VRage::ModAPI::IMyEntity.EntityIdVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.EntityIdVRage.Game.Entity.MyEntity
VRage::Game::ModAPI::IMyCubeBlock.FastCastShadowResolveVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.FlagsVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.FlagsVRage.Game.Entity.MyEntity
ForceBlockDestructibleSandbox.Game.Entities.MyCubeBlock
FriendlyWithBlock(MyCubeBlock block)Sandbox.Game.Entities.MyCubeBlockinline
VRage::Game::ModAPI::IMyCubeBlock.GameLogicVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GameLogicVRage.Game.Entity.MyEntity
GamePruningProxyIdVRage.Game.Entity.MyEntity
GetAllBlockBreakableShapeNames(MyCubeBlockDefinition blockDef, HashSet< Tuple< string, float >> outNamesAndBuildProgress)Sandbox.Game.Entities.Cube.MyFracturedBlockinlinestatic
GetAllBlockBreakableShapeNames(HkdBreakableShape shape, HashSet< Tuple< string, float >> outNamesAndBuildProgress, float buildProgress)Sandbox.Game.Entities.Cube.MyFracturedBlockinlinestatic
GetBaseEntity()VRage.Game.Entity.MyEntityinlinevirtual
GetBlockGridOffset(MyCubeBlockDefinition blockDefinition)Sandbox.Game.Entities.MyCubeBlockinlinestatic
VRage::Game::ModAPI::IMyCubeBlock.GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null)VRage.ModAPI.IMyEntity
GetComponent()Sandbox.Game.Entities.MyCubeBlockinline
IMyComponentOwner< MyIDModule >.GetComponent(out T component)VRage.Game.Components.IMyComponentOwner< MyIDModule >
VRage::Game::ModAPI::IMyCubeBlock.GetDiffuseColor()VRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.GetDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
VRage::Game::ModAPI::IMyCubeBlock.GetDistanceBetweenCameraAndPosition()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndPosition()VRage.Game.Entity.MyEntityinline
GetDistanceBetweenPlayerPositionAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetFractureComponent()Sandbox.Game.Entities.MyCubeBlockinline
VRage::Game::ModAPI::IMyCubeBlock.GetFriendlyName()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GetFriendlyName()VRage.Game.Entity.MyEntityinlinevirtual
GetGeometryLocalBox()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
GetHudParams(bool allowBlink)VRage.Game.Entity.MyEntityinlinevirtual
GetInteractiveObject(uint shapeKey)Sandbox.Game.Entities.MyCubeBlockinline
VRage::Game::ModAPI::IMyCubeBlock.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)VRage.Game.Entity.MyEntityinlinevirtual
VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)VRage.Game.Entity.MyEntityinlinevirtual
VRage::Game::ModAPI::IMyCubeBlock.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.Game.Entity.MyEntityinlinevirtual
VRage::Game::ModAPI::IMyCubeBlock.GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.Game.Entity.MyEntityinlinevirtual
GetInventoryBase(int index)VRage.Game.Entity.MyEntityinlinevirtual
GetInventoryBase()VRage.Game.Entity.MyEntityinline
VRage::Game::ModAPI::IMyCubeBlock.GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetLocalMatrix(out Matrix localMatrix)Sandbox.Game.Entities.MyCubeBlockinline
GetMass()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
GetObjectBuilder(bool copy=false)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
GetObjectBuilderCubeBlock(bool copy=false)Sandbox.Game.Entities.Cube.MyFracturedBlockinlinevirtual
GetOwnerFactionTag()Sandbox.Game.Entities.MyCubeBlockinline
GetPlayerRelationToOwner()Sandbox.Game.Entities.MyCubeBlockinline
VRage::Game::ModAPI::IMyCubeBlock.GetPosition()VRage.Game.ModAPI.Ingame.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetSubBlockDataFromDummy(MyCubeBlockDefinition ownerBlockDefinition, string dummyName, MyModelDummy dummy, bool useOffset, out MyCubeBlockDefinition subBlockDefinition, out MatrixD subBlockMatrix, out Vector3 dummyPosition)Sandbox.Game.Entities.MyCubeBlockinlinestatic
GetSubBlocks()Sandbox.Game.Entities.MyCubeBlockinline
VRage::Game::ModAPI::IMyCubeBlock.GetSubpart(string name)VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GetSubpart(string name)VRage.Game.Entity.MyEntityinline
GetTerminalName(StringBuilder result)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
VRage::Game::ModAPI::IMyCubeBlock.GetTopMostParent(Type type=null)VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GetTopMostParent(Type type=null)VRage.Game.Entity.MyEntityinline
VRage::Game::ModAPI::IMyCubeBlock.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.Game.Entity.MyEntityinline
GetUserRelationToOwner(long identityId)Sandbox.Game.Entities.MyCubeBlockinline
VRage::Game::ModAPI::IMyCubeBlock.GetViewMatrix()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.GetViewMatrix()VRage.Game.Entity.MyEntityinlinevirtual
VRage::Game::ModAPI::IMyCubeBlock.GetWorldMatrixNormalizedInv()VRage.ModAPI.IMyEntity
HackAttemptTimeSandbox.Game.Entities.MyCubeBlock
HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id)VRage.Game.Entity.MyEntityinline
HasInventoryVRage.Game.Entity.MyEntity
VRage::Game::ModAPI::IMyCubeBlock.HierarchyVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.HierarchyVRage.Game.Entity.MyEntity
IDModuleSandbox.Game.Entities.MyCubeBlock
Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)Sandbox.Game.Entities.Cube.MyFracturedBlockinlinevirtual
Sandbox::Game::Entities::MyCubeBlock.Init()Sandbox.Game.Entities.MyCubeBlockinline
Sandbox::Game::Entities::MyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid)Sandbox.Game.Entities.MyCubeBlockinline
VRage::Game::Entity::MyEntity.Init(MyObjectBuilder_EntityBase objectBuilder)VRage.Game.Entity.MyEntityinlinevirtual
VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null)VRage.Game.Entity.MyEntityinlinevirtual
InitComponentsExtCallbackVRage.Game.Entity.MyEntitystatic
VRage::Game::ModAPI::IMyCubeBlock.InSceneVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.InSceneVRage.Game.Entity.MyEntity
VRage::Game::ModAPI::IMyCubeBlock.InvalidateOnMoveVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.InvalidateOnMoveVRage.Game.Entity.MyEntity
InventoryCountVRage.Game.Entity.MyEntity
IsBeingHackedSandbox.Game.Entities.MyCubeBlock
IsBeingRemovedSandbox.Game.Entities.MyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.IsCCDForProjectilesVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.IsCCDForProjectilesVRage.Game.Entity.MyEntity
IsFunctionalSandbox.Game.Entities.MyCubeBlock
IsMultiBlockPart(MyDefinitionId multiBlockDefinition, int multiblockId)Sandbox.Game.Entities.Cube.MyFracturedBlockinline
IsPreviewVRage.Game.Entity.MyEntity
IsReadyForReplicationVRage.Game.Entity.MyEntity
IsSilencedSandbox.Game.Entities.MyCubeBlock
IsSubBlockSandbox.Game.Entities.MyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.IsVisible()VRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.IsVolumetricVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.IsVolumetricVRage.Game.Entity.MyEntity
IsWorkingSandbox.Game.Entities.MyCubeBlock
IsWorkingChangedSandbox.Game.Entities.MyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.LocalAABBVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.LocalAABBHrVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.LocalMatrixVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.LocalVolumeVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.LocalVolumeOffsetVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.LocationForHudMarkerVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.LocationForHudMarkerVRage.Game.Entity.MyEntity
m_activeEffectsSandbox.Game.Entities.MyCubeBlockprotected
m_forceBlockDestructibleSandbox.Game.Entities.MyCubeBlockprotected
m_hudParamsVRage.Game.Entity.MyEntityprotected
m_massChangeForCollisionsVRage.Game.Entity.MyEntity
m_modelCollisionVRage.Game.Entity.MyEntityprotected
m_positionResetFromServerVRage.Game.Entity.MyEntity
m_serverAngularVelocityVRage.Game.Entity.MyEntity
m_serverLinearVelocityVRage.Game.Entity.MyEntity
m_serverOrientationVRage.Game.Entity.MyEntity
m_serverPositionVRage.Game.Entity.MyEntity
m_serverWorldMatrixVRage.Game.Entity.MyEntity
VRage::Game::ModAPI::IMyCubeBlock.MarkedForCloseVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.MarkedForCloseVRage.Game.Entity.MyEntity
MarkedToExplodeSandbox.Game.Entities.MyCubeBlock
MaxSandbox.Game.Entities.MyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.MaxGlassDistSqVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.MaxGlassDistSqVRage.Game.Entity.MyEntity
MinSandbox.Game.Entities.MyCubeBlock
ModelVRage.Game.Entity.MyEntity
ModelCollisionVRage.Game.Entity.MyEntity
MountPointsSandbox.Game.Entities.Cube.MyFracturedBlock
MultiBlocksSandbox.Game.Entities.Cube.MyFracturedBlock
MyCubeBlock()Sandbox.Game.Entities.MyCubeBlockinline
MyEntitiesCreateFromObjectBuilderExtCallbackVRage.Game.Entity.MyEntitystatic
MyEntity()VRage.Game.Entity.MyEntityinline
MyEntity(bool initComponents=true)VRage.Game.Entity.MyEntityinline
MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity)VRage.Game.Entity.MyEntity
MyEntityFactoryCreateObjectBuilderExtCallbackVRage.Game.Entity.MyEntitystatic
MyFracturedBlock()Sandbox.Game.Entities.Cube.MyFracturedBlockinline
MyProceduralWorldGeneratorTrackEntityExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsAddNodeExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsGetGroupNodesExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsGroupExistsDelegate(MyEntity entity)VRage.Game.Entity.MyEntity
MyWeldingGroupsGroupExistsExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsRemoveNodeExtCallbackVRage.Game.Entity.MyEntitystatic
VRage::Game::ModAPI::IMyCubeBlock.NameVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.NameVRage.Game.Entity.MyEntity
VRage::Game::ModAPI::IMyCubeBlock.NearFlagVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.NeedsDrawVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.NeedsDrawFromParentVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.NeedsResolveCastShadowVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.NeedsUpdateVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.NeedsUpdateVRage.Game.Entity.MyEntity
NumberInGridSandbox.Game.Entities.MyCubeBlock
OnAddedToScene(object source)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
OnBuildSuccess(long builtBy)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
VRage::Game::ModAPI::IMyCubeBlock.OnCloseVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.OnCloseVRage.Game.Entity.MyEntity
VRage::Game::ModAPI::IMyCubeBlock.OnClosingVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.OnClosingVRage.Game.Entity.MyEntity
OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity)Sandbox.Game.Entities.MyCubeBlockinlineprotectedvirtual
OnConstraintRemoved(GridLinkTypeEnum type, IMyEntity detachedEntity)Sandbox.Game.Entities.MyCubeBlockinlineprotectedvirtual
OnCreateSync()VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnCubeGridChanged(MyCubeGrid oldGrid)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
OnDestroy()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
OnInventoryComponentAdded(MyInventoryBase inventory)VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnInventoryComponentRemoved(MyInventoryBase inventory)VRage.Game.Entity.MyEntityinlineprotectedvirtual
VRage::Game::ModAPI::IMyCubeBlock.OnMarkForCloseVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.OnMarkForCloseVRage.Game.Entity.MyEntity
OnModelChange()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
OnOwnershipChanged()Sandbox.Game.Entities.MyCubeBlockinlineprotectedvirtual
VRage::Game::ModAPI::IMyCubeBlock.OnPhysicsChangedVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.OnPhysicsChangedVRage.Game.Entity.MyEntity
OnRegisteredToGridSystems()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
OnRemovedByCubeBuilder()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
OnRemovedFromScene(object source)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
OnSubBlockClosing(MySlimBlock subBlock)Sandbox.Game.Entities.MyCubeBlockinlineprotectedvirtual
OnUnregisteredFromGridSystems()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
OnUpgradeValuesChangedSandbox.Game.Entities.MyCubeBlock
OrientationSandbox.Game.Entities.MyCubeBlock
OrientationsSandbox.Game.Entities.Cube.MyFracturedBlock
OriginalBlocksSandbox.Game.Entities.Cube.MyFracturedBlock
OwnerBlockSandbox.Game.Entities.MyCubeBlock
OwnerIdSandbox.Game.Entities.MyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.ParentVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.ParentVRage.Game.Entity.MyEntity
VRage::Game::ModAPI::IMyCubeBlock.PersistentFlagsVRage.ModAPI.IMyEntity
PhysicsSandbox.Game.Entities.MyCubeBlock
PositionSandbox.Game.Entities.MyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.PositionCompVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.PositionCompVRage.Game.Entity.MyEntity
PrepareForDraw()VRage.Game.Entity.MyEntityinlinevirtual
RaisePhysicsChanged()VRage.Game.Entity.MyEntityinline
ReadyForReplicationActionVRage.Game.Entity.MyEntity
RefreshModels(string modelPath, string modelCollisionPath)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
ReleaseInventory(MyInventory inventory, bool damageContent=false)Sandbox.Game.Entities.MyCubeBlockinline
RemoveEffect(string effectName, int exception=-1)Sandbox.Game.Entities.MyCubeBlockinline
VRage::Game::ModAPI::IMyCubeBlock.RemoveFromGamePruningStructure()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.RemoveFromGamePruningStructure()VRage.Game.Entity.MyEntityinline
RemoveFromGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
RemoveSubBlock(string subBlockName, bool removeFromGrid=true)Sandbox.Game.Entities.MyCubeBlockinlineprotected
ResourceSinkSandbox.Game.Entities.MyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.SaveVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.SaveVRage.Game.Entity.MyEntity
SentFromServerVRage.Game.Entity.MyEntity
SerializeControls(BitStream stream)VRage.Game.Entity.MyEntityinlinevirtual
VRage::Game::ModAPI::IMyCubeBlock.SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv)VRage.ModAPI.IMyEntity
SetDamageEffect(bool show)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
SetDataFromCompound(HkdBreakableShape compound)Sandbox.Game.Entities.Cube.MyFracturedBlockinline
SetEffect(string effectName, bool stopPrevious=false)Sandbox.Game.Entities.MyCubeBlockinline
SetEffect(string effectName, float parameter, bool stopPrevious=false, bool ignoreParameter=false, bool removeSameNameEffects=false)Sandbox.Game.Entities.MyCubeBlockinline
VRage::Game::ModAPI::IMyCubeBlock.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinline
VRage::Game::ModAPI::IMyCubeBlock.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinline
VRage::Game::ModAPI::IMyCubeBlock.SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null)VRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.SetPosition(VRageMath.Vector3D pos)VRage.ModAPI.IMyEntity
SetSpeedsAccordingToServerValues()VRage.Game.Entity.MyEntityinline
VRage::Game::ModAPI::IMyCubeBlock.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null)VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true)VRage.Game.Entity.MyEntityinlinevirtual
VRage::Game::ModAPI::IMyCubeBlock.ShadowBoxLodVRage.ModAPI.IMyEntity
ShapeSandbox.Game.Entities.Cube.MyFracturedBlock
SilenceInChangeSandbox.Game.Entities.MyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.SkipIfTooSmallVRage.ModAPI.IMyEntity
SlimBlockSandbox.Game.Entities.MyCubeBlock
StaticForPruningStructureVRage.Game.Entity.MyEntity
StopDamageEffect()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
VRage::Game::ModAPI::IMyCubeBlock.StorageVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.StorageVRage.Game.Entity.MyEntity
SubBlockNameSandbox.Game.Entities.MyCubeBlock
SubBlocksSandbox.Game.Entities.MyCubeBlockprotected
SubBlocksInitialized(bool spawned)Sandbox.Game.Entities.MyCubeBlockinlineprotectedvirtual
SubpartsVRage.Game.Entity.MyEntity
SyncFlagVRage.Game.Entity.MyEntity
VRage::Game::ModAPI::IMyCubeBlock.SyncObjectVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.SyncObjectVRage.Game.Entity.MyEntity
TargetPruningProxyIdVRage.Game.Entity.MyEntity
TopMostPruningProxyIdVRage.Game.Entity.MyEntity
ToString()VRage.Game.Entity.MyEntityinline
VRage::Game::ModAPI::IMyCubeBlock.TransparentVRage.ModAPI.IMyEntity
TryGetSubBlock(string name, out MySlimBlock block)Sandbox.Game.Entities.MyCubeBlockinline
VRage::Game::ModAPI::IMyCubeBlock.TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.Game.Entity.MyEntityinline
UpdateAfterSimulation()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
UpdateAfterSimulation10()VRage.Game.Entity.MyEntityinlinevirtual
UpdateAfterSimulation100()VRage.Game.Entity.MyEntityinlinevirtual
UpdateBeforeSimulation()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
UpdateBeforeSimulation10()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
UpdateBeforeSimulation100()VRage.Game.Entity.MyEntityinlinevirtual
UpdateEmissiveParts(uint renderObjectId, float emissivity, Color emissivePartColor, Color displayPartColor)Sandbox.Game.Entities.MyCubeBlockinlineprotectedstatic
VRage::Game::ModAPI::IMyCubeBlock.UpdateGamePruningStructure()VRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.UpdateGamePruningStructure()VRage.Game.Entity.MyEntityinline
UpdateGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
UpdateIsWorking()Sandbox.Game.Entities.MyCubeBlockinline
UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinlineprotectedstatic
UpdateOnceBeforeFrame()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
UpdateVisual()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
UpdatingStopped()VRage.Game.Entity.MyEntityinlinevirtual
UpgradeValuesSandbox.Game.Entities.MyCubeBlock
UsedUpdateEveryFrameSandbox.Game.Entities.MyCubeBlock
UseObjectsComponentSandbox.Game.Entities.MyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.VisibleVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.WorldAABBVRage.Game.ModAPI.Ingame.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.WorldAABBHrVRage.Game.ModAPI.Ingame.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrixVRage.Game.ModAPI.Ingame.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.VRage::ModAPI::IMyEntity.WorldMatrixVRage.ModAPI.IMyEntity
VRage::Game::Entity::MyEntity.WorldMatrixVRage.Game.Entity.MyEntity
VRage::Game::ModAPI::IMyCubeBlock.WorldMatrixInvScaledVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.WorldMatrixNormalizedInvVRage.ModAPI.IMyEntity
WorldPositionChanged(object source)Sandbox.Game.Entities.MyCubeBlockinlineprotectedvirtual
VRage::Game::ModAPI::IMyCubeBlock.WorldVolumeVRage.Game.ModAPI.Ingame.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.WorldVolumeHrVRage.Game.ModAPI.Ingame.IMyEntity