Definition at line 9 of file MyDirtyRegion.cs.
void Sandbox.Game.Entities.Cube.MyDirtyRegion.AddCube |
( |
Vector3I |
pos | ) |
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inline |
void Sandbox.Game.Entities.Cube.MyDirtyRegion.AddCubeRegion |
( |
Vector3I |
min, |
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Vector3I |
max |
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) |
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inline |
Adds dirty region, min and max are inclusive
Definition at line 22 of file MyDirtyRegion.cs.
void Sandbox.Game.Entities.Cube.MyDirtyRegion.Clear |
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| ) |
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inline |
HashSet<Vector3I> Sandbox.Game.Entities.Cube.MyDirtyRegion.Cubes = new HashSet<Vector3I>() |
bool Sandbox.Game.Entities.Cube.MyDirtyRegion.IsDirty |
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get |
The documentation for this class was generated from the following file: