Space Engineers
Sandbox.Game.Components.MyRenderComponentCharacter Member List

This is the complete list of members for Sandbox.Game.Components.MyRenderComponentCharacter, including all inherited members.

AddRenderObjects()Sandbox.Game.Components.MyRenderComponentSkinnedEntityinlinevirtual
BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
CanBeAddedToRender()VRage.Game.Components.MyRenderComponentBaseinlineprotectedvirtual
CastShadowsVRage.Game.Components.MyRenderComponentBase
CleanLights()Sandbox.Game.Components.MyRenderComponentCharacterinline
ColorMaskHsvVRage.Game.Components.MyRenderComponentBase
ComponentTypeDebugStringVRage.Game.Components.MyRenderComponentBase
ContainerVRage.Game.Components.MyEntityComponentBase
ContainerBaseVRage.Game.Components.MyComponentBase
Damage()Sandbox.Game.Components.MyRenderComponentCharacterinline
DepthBiasVRage.Game.Components.MyRenderComponentBase
Deserialize(MyObjectBuilder_ComponentBase builder)VRage.Game.Components.MyComponentBaseinlinevirtual
Draw()Sandbox.Game.Components.MyRenderComponentCharacterinlinevirtual
DrawOutsideViewDistanceVRage.Game.Components.MyRenderComponentBase
EnableColorMaskHsvVRage.Game.Components.MyRenderComponentBase
EntityVRage.Game.Components.MyEntityComponentBase
FastCastShadowResolveVRage.Game.Components.MyRenderComponentBase
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
GetDiffuseColor()VRage.Game.Components.MyRenderComponentBaseinline
GetRenderCullingOptions()VRage.Game.Components.MyRenderComponentBaseinlinevirtual
GetRenderFlags()VRage.Game.Components.MyRenderComponentBaseinlinevirtual
GetRenderObjectID()VRage.Game.Components.MyRenderComponentBaseinline
Init(MyComponentDefinitionBase definition)VRage.Game.Components.MyComponentBaseinlinevirtual
InitJetpackThrusts(MyCharacterDefinition definition)Sandbox.Game.Components.MyRenderComponentCharacterinline
InitLight(MyCharacterDefinition definition)Sandbox.Game.Components.MyRenderComponentCharacterinline
InvalidateRenderObjects(bool sortIntoCullobjects=false)VRage.Game.Components.MyRenderComponentBaseinlinevirtual
IsRenderObjectAssigned(int index)VRage.Game.Components.MyRenderComponentBaseinline
IsSerialized()VRage.Game.Components.MyComponentBaseinlinevirtual
IsVisible()Sandbox.Game.Components.MyRenderComponentinlinevirtual
JETPACK_GLARE_INTENSITY_BASESandbox.Game.Components.MyRenderComponentCharacterstatic
JETPACK_GLARE_INTENSITY_LENGTHSandbox.Game.Components.MyRenderComponentCharacterstatic
JETPACK_GLARE_SIZE_LENGTHSandbox.Game.Components.MyRenderComponentCharacterstatic
JETPACK_GLARE_SIZE_RADIUSSandbox.Game.Components.MyRenderComponentCharacterstatic
JETPACK_LIGHT_INTENSITY_BASESandbox.Game.Components.MyRenderComponentCharacterstatic
JETPACK_LIGHT_INTENSITY_LENGTHSandbox.Game.Components.MyRenderComponentCharacterstatic
JETPACK_LIGHT_RANGE_LENGTHSandbox.Game.Components.MyRenderComponentCharacterstatic
JETPACK_LIGHT_RANGE_RADIUSSandbox.Game.Components.MyRenderComponentCharacterstatic
JetpackThrustsSandbox.Game.Components.MyRenderComponentCharacter
LastMomentUpdateIndexVRage.Game.Components.MyRenderComponentBase
m_colorMaskHsvVRage.Game.Components.MyRenderComponentBaseprotected
m_diffuseColorVRage.Game.Components.MyRenderComponentBaseprotected
m_enableColorMaskHsvVRage.Game.Components.MyRenderComponentBaseprotected
m_modelSandbox.Game.Components.MyRenderComponentprotected
m_renderObjectIDsVRage.Game.Components.MyRenderComponentBaseprotected
m_skinnedEntitySandbox.Game.Components.MyRenderComponentSkinnedEntityprotected
ModelSandbox.Game.Components.MyRenderComponent
ModelStorageSandbox.Game.Components.MyRenderComponent
MyRenderComponentCharacter()Sandbox.Game.Components.MyRenderComponentCharacterinline
NearFlagVRage.Game.Components.MyRenderComponentBase
NeedsDrawSandbox.Game.Components.MyRenderComponent
NeedsDrawFromParentVRage.Game.Components.MyRenderComponentBase
NeedsResolveCastShadowVRage.Game.Components.MyRenderComponentBase
OffsetInVertexShaderVRage.Game.Components.MyRenderComponentBase
OldBlackToHSVVRage.Game.Components.MyRenderComponentBasestatic
OldBlueToHSVVRage.Game.Components.MyRenderComponentBasestatic
OldGrayToHSVVRage.Game.Components.MyRenderComponentBasestatic
OldGreenToHSVVRage.Game.Components.MyRenderComponentBasestatic
OldRedToHSVVRage.Game.Components.MyRenderComponentBasestatic
OldWhiteToHSVVRage.Game.Components.MyRenderComponentBasestatic
OldYellowToHSVVRage.Game.Components.MyRenderComponentBasestatic
OnAddedToContainer()Sandbox.Game.Components.MyRenderComponentSkinnedEntityinlinevirtual
OnAddedToScene()VRage.Game.Components.MyComponentBaseinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnBeforeRemovedFromContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnRemovedFromScene()VRage.Game.Components.MyComponentBaseinlinevirtual
PersistentFlagsVRage.Game.Components.MyRenderComponentBase
ReleaseRenderObjectID(int index)Sandbox.Game.Components.MyRenderComponentinlinevirtual
RemoveRenderObjects()VRage.Game.Components.MyRenderComponentBaseinlinevirtual
RenderObjectIDsVRage.Game.Components.MyRenderComponentBase
ResizeRenderObjectArray(int newSize)VRage.Game.Components.MyRenderComponentBaseinline
Serialize(bool copy=false)VRage.Game.Components.MyComponentBaseinlinevirtual
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual
SetDiffuseColor(Color vctColor)VRage.Game.Components.MyRenderComponentBaseinlineprotected
SetRenderObjectID(int index, uint ID)Sandbox.Game.Components.MyRenderComponentinlinevirtual
ShadowBoxLodVRage.Game.Components.MyRenderComponentBase
SkipIfTooSmallVRage.Game.Components.MyRenderComponentBase
TransparencyVRage.Game.Components.MyRenderComponentBase
UpdateLight(float lightPower, bool updateRenderObject)Sandbox.Game.Components.MyRenderComponentCharacterinline
UpdateLightPosition()Sandbox.Game.Components.MyRenderComponentCharacterinline
UpdateLightProperties(float currentLightPower)Sandbox.Game.Components.MyRenderComponentCharacterinline
UpdateRenderEntity(Vector3 colorMaskHSV)VRage.Game.Components.MyRenderComponentBaseinlinevirtual
UpdateRenderObject(bool visible)VRage.Game.Components.MyRenderComponentBaseinline
UpdateRenderObjectVisibility(bool visible)VRage.Game.Components.MyRenderComponentBaseinlineprotectedvirtual
UpdateShadowIgnoredObjects()Sandbox.Game.Components.MyRenderComponentCharacterinline
UpdateShadowIgnoredObjects(IMyEntity Parent)Sandbox.Game.Components.MyRenderComponentCharacterinline
UpdateThrustMatrices(Matrix[] boneMatrices)Sandbox.Game.Components.MyRenderComponentCharacterinline
VisibleVRage.Game.Components.MyRenderComponentBase