Space Engineers
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Public Member Functions | |
void | RequestStatChange (MyEntityStat stat) |
MyEntityStatComponent () | |
override MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
override void | Deserialize (MyObjectBuilder_ComponentBase objectBuilder) |
override bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
override void | Init (MyComponentDefinitionBase definition) |
virtual void | Update () |
bool | TryGetStat (MyStringHash statId, out MyEntityStat outStat) |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
bool | CanDoAction (string actionId, out MyTuple< ushort, MyStringHash > message, bool continuous=false) |
bool | DoAction (string actionId) |
void | ApplyModifier (string modifierId) |
float | GetEfficiencyModifier (string modifierId) |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
Protected Attributes | |
List< MyStatLogic > | m_scripts |
Properties | |
DictionaryValuesReader< MyStringHash, MyEntityStat > | Stats [get] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 30 of file MyEntityStatComponent.cs.
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inline |
Definition at line 168 of file MyEntityStatComponent.cs.
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inline |
Definition at line 404 of file MyEntityStatComponent.cs.
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inline |
Definition at line 374 of file MyEntityStatComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 210 of file MyEntityStatComponent.cs.
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inline |
Definition at line 393 of file MyEntityStatComponent.cs.
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inline |
Definition at line 412 of file MyEntityStatComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 259 of file MyEntityStatComponent.cs.
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inlinevirtual |
Tells the component container serializer whether this component should be saved
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 252 of file MyEntityStatComponent.cs.
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inlinevirtual |
Gets called after the container of this component changes
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 354 of file MyEntityStatComponent.cs.
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inlinevirtual |
Gets called before the removal of this component from a container
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 364 of file MyEntityStatComponent.cs.
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inline |
Definition at line 41 of file MyEntityStatComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 176 of file MyEntityStatComponent.cs.
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inline |
Definition at line 349 of file MyEntityStatComponent.cs.
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inlinevirtual |
Reimplemented in Sandbox.Game.Components.MyCharacterStatComponent.
Definition at line 310 of file MyEntityStatComponent.cs.
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protected |
Definition at line 162 of file MyEntityStatComponent.cs.
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get |
Definition at line 463 of file MyEntityStatComponent.cs.
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get |
Definition at line 160 of file MyEntityStatComponent.cs.