Space Engineers
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Public Member Functions | |
override void | Update () |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
void | OnHealthChanged (float newHealth, float oldHealth, object statChangeData) |
void | DoDamage (float damage, bool updateSync, object statChangeData=null) |
void | Consume (MyFixedPoint amount, MyConsumableItemDefinition definition) |
Public Member Functions inherited from Sandbox.Game.Components.MyEntityStatComponent | |
void | RequestStatChange (MyEntityStat stat) |
MyEntityStatComponent () | |
override MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
override void | Deserialize (MyObjectBuilder_ComponentBase objectBuilder) |
override bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
override void | Init (MyComponentDefinitionBase definition) |
bool | TryGetStat (MyStringHash statId, out MyEntityStat outStat) |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
bool | CanDoAction (string actionId, out MyTuple< ushort, MyStringHash > message, bool continuous=false) |
bool | DoAction (string actionId) |
void | ApplyModifier (string modifierId) |
float | GetEfficiencyModifier (string modifierId) |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
Static Public Attributes | |
static MyStringHash | HealthId = MyStringHash.GetOrCompute("Health") |
static readonly float | LOW_HEALTH_RATIO = 0.2f |
Properties | |
MyEntityStat | Health [get] |
MyDamageInformation | LastDamage [get] |
float | HealthRatio [get] |
Properties inherited from Sandbox.Game.Components.MyEntityStatComponent | |
DictionaryValuesReader< MyStringHash, MyEntityStat > | Stats [get] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Sandbox.Game.Components.MyEntityStatComponent | |
List< MyStatLogic > | m_scripts |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 15 of file MyCharacterStatComponent.cs.
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inline |
Definition at line 107 of file MyCharacterStatComponent.cs.
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inline |
Definition at line 88 of file MyCharacterStatComponent.cs.
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inlinevirtual |
Gets called after the container of this component changes
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 52 of file MyCharacterStatComponent.cs.
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inlinevirtual |
Gets called before the removal of this component from a container
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 59 of file MyCharacterStatComponent.cs.
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inline |
Definition at line 66 of file MyCharacterStatComponent.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Components.MyEntityStatComponent.
Definition at line 36 of file MyCharacterStatComponent.cs.
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static |
Definition at line 17 of file MyCharacterStatComponent.cs.
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static |
Definition at line 32 of file MyCharacterStatComponent.cs.
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get |
Definition at line 20 of file MyCharacterStatComponent.cs.
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get |
Definition at line 30 of file MyCharacterStatComponent.cs.
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get |
Definition at line 28 of file MyCharacterStatComponent.cs.