Space Engineers
Sandbox.Game.Components.MyCharacterStatComponent Member List

This is the complete list of members for Sandbox.Game.Components.MyCharacterStatComponent, including all inherited members.

ApplyModifier(string modifierId)Sandbox.Game.Components.MyEntityStatComponentinline
BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
CanDoAction(string actionId, out MyTuple< ushort, MyStringHash > message, bool continuous=false)Sandbox.Game.Components.MyEntityStatComponentinline
ComponentTypeDebugStringSandbox.Game.Components.MyEntityStatComponent
Consume(MyFixedPoint amount, MyConsumableItemDefinition definition)Sandbox.Game.Components.MyCharacterStatComponentinline
ContainerVRage.Game.Components.MyEntityComponentBase
ContainerBaseVRage.Game.Components.MyComponentBase
Deserialize(MyObjectBuilder_ComponentBase objectBuilder)Sandbox.Game.Components.MyEntityStatComponentinlinevirtual
DoAction(string actionId)Sandbox.Game.Components.MyEntityStatComponentinline
DoDamage(float damage, bool updateSync, object statChangeData=null)Sandbox.Game.Components.MyCharacterStatComponentinline
EntityVRage.Game.Components.MyEntityComponentBase
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
GetEfficiencyModifier(string modifierId)Sandbox.Game.Components.MyEntityStatComponentinline
HealthSandbox.Game.Components.MyCharacterStatComponent
HealthIdSandbox.Game.Components.MyCharacterStatComponentstatic
HealthRatioSandbox.Game.Components.MyCharacterStatComponent
Init(MyComponentDefinitionBase definition)Sandbox.Game.Components.MyEntityStatComponentinlinevirtual
IsSerialized()Sandbox.Game.Components.MyEntityStatComponentinlinevirtual
LastDamageSandbox.Game.Components.MyCharacterStatComponent
LOW_HEALTH_RATIOSandbox.Game.Components.MyCharacterStatComponentstatic
m_scriptsSandbox.Game.Components.MyEntityStatComponentprotected
MyEntityStatComponent()Sandbox.Game.Components.MyEntityStatComponentinline
OnAddedToContainer()Sandbox.Game.Components.MyCharacterStatComponentinlinevirtual
OnAddedToScene()VRage.Game.Components.MyComponentBaseinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnBeforeRemovedFromContainer()Sandbox.Game.Components.MyCharacterStatComponentinlinevirtual
OnHealthChanged(float newHealth, float oldHealth, object statChangeData)Sandbox.Game.Components.MyCharacterStatComponentinline
OnRemovedFromScene()VRage.Game.Components.MyComponentBaseinlinevirtual
RequestStatChange(MyEntityStat stat)Sandbox.Game.Components.MyEntityStatComponentinline
Serialize(bool copy=false)Sandbox.Game.Components.MyEntityStatComponentinlinevirtual
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual
StatsSandbox.Game.Components.MyEntityStatComponent
TryGetStat(MyStringHash statId, out MyEntityStat outStat)Sandbox.Game.Components.MyEntityStatComponentinline
Update()Sandbox.Game.Components.MyCharacterStatComponentinlinevirtual