Definition at line 18 of file MyMusicController.cs.
Sandbox.Game.Audio.MyMusicController.MyMusicController |
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Dictionary< MyStringId, List< MyCueId >> |
musicCues = null | ) |
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inline |
void Sandbox.Game.Audio.MyMusicController.AddMusicCue |
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MyStringId |
category, |
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MyCueId |
cueId |
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) |
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inline |
void Sandbox.Game.Audio.MyMusicController.Building |
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int |
amount | ) |
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inline |
void Sandbox.Game.Audio.MyMusicController.ClearMusicCues |
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| ) |
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inline |
void Sandbox.Game.Audio.MyMusicController.Fighting |
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bool |
heavy, |
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int |
amount |
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) |
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inline |
void Sandbox.Game.Audio.MyMusicController.IncreaseCategory |
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MyStringId |
category, |
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int |
amount |
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) |
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inline |
void Sandbox.Game.Audio.MyMusicController.MeteorShowerIncoming |
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| ) |
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inline |
void Sandbox.Game.Audio.MyMusicController.MusicStopped |
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inline |
void Sandbox.Game.Audio.MyMusicController.PlaySpecificMusicCategory |
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MyStringId |
category, |
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bool |
playAtLeastOnce |
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) |
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inline |
void Sandbox.Game.Audio.MyMusicController.PlaySpecificMusicTrack |
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MyCueId |
cue, |
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bool |
playAtLeastOnce |
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) |
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inline |
void Sandbox.Game.Audio.MyMusicController.SetMusicCues |
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Dictionary< MyStringId, List< MyCueId >> |
musicCues | ) |
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inline |
void Sandbox.Game.Audio.MyMusicController.SetSpecificMusicCategory |
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MyStringId |
category | ) |
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inline |
void Sandbox.Game.Audio.MyMusicController.Unload |
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inline |
void Sandbox.Game.Audio.MyMusicController.Update |
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inline |
bool Sandbox.Game.Audio.MyMusicController.Active = false |
bool Sandbox.Game.Audio.MyMusicController.CanChangeCategoryGlobal = true |
bool Sandbox.Game.Audio.MyMusicController.CanChangeCategory |
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get |
MyStringId Sandbox.Game.Audio.MyMusicController.CategoryLast |
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get |
MyStringId Sandbox.Game.Audio.MyMusicController.CategoryPlaying |
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get |
MyCueId Sandbox.Game.Audio.MyMusicController.CueIdPlaying |
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get |
bool Sandbox.Game.Audio.MyMusicController.MusicIsPlaying |
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get |
float Sandbox.Game.Audio.MyMusicController.NextMusicTrackIn |
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get |
The documentation for this class was generated from the following file: