Space Engineers
Sandbox.Game.AI.Pathfinding.MyGridPathfinding Member List

This is the complete list of members for Sandbox.Game.AI.Pathfinding.MyGridPathfinding, including all inherited members.

DebugDraw()Sandbox.Game.AI.Pathfinding.MyGridPathfindinginline
FindClosestPrimitive(Vector3D point, bool highLevel, ref double closestDistSq, MyCubeGrid grid=null)Sandbox.Game.AI.Pathfinding.MyGridPathfindinginline
FindPathGlobal(MyCubeGrid startGrid, MyCubeGrid endGrid, ref Vector3D start, ref Vector3D end)Sandbox.Game.AI.Pathfinding.MyGridPathfindinginline
GetCubeTriangles(CubeId cubeId, List< MyNavigationTriangle > trianglesOut)Sandbox.Game.AI.Pathfinding.MyGridPathfindinginline
GetNavmesh(MyCubeGrid grid)Sandbox.Game.AI.Pathfinding.MyGridPathfindinginline
GridAdded(MyCubeGrid grid)Sandbox.Game.AI.Pathfinding.MyGridPathfindinginline
GridCanHaveNavmesh(MyCubeGrid grid)Sandbox.Game.AI.Pathfinding.MyGridPathfindinginlinestatic
MarkHighLevelDirty()Sandbox.Game.AI.Pathfinding.MyGridPathfindinginline
MyGridPathfinding(MyNavmeshCoordinator coordinator)Sandbox.Game.AI.Pathfinding.MyGridPathfindinginline
RemoveTriangle(int index)Sandbox.Game.AI.Pathfinding.MyGridPathfindinginline
Update()Sandbox.Game.AI.Pathfinding.MyGridPathfindinginline