Definition at line 28 of file MyBotFactoryBase.cs.
Sandbox.Game.AI.MyBotFactoryBase.MyBotFactoryBase |
( |
| ) |
|
|
inline |
abstract bool Sandbox.Game.AI.MyBotFactoryBase.CanCreateBotOfType |
( |
string |
behaviorType, |
|
|
bool |
load |
|
) |
| |
|
pure virtual |
abstract bool Sandbox.Game.AI.MyBotFactoryBase.GetBotGroupSpawnPositions |
( |
string |
behaviorType, |
|
|
int |
count, |
|
|
List< Vector3D > |
spawnPositions |
|
) |
| |
|
pure virtual |
abstract bool Sandbox.Game.AI.MyBotFactoryBase.GetBotSpawnPosition |
( |
string |
behaviorType, |
|
|
out Vector3D |
spawnPosition |
|
) |
| |
|
pure virtual |
void Sandbox.Game.AI.MyBotFactoryBase.LoadBotData |
( |
Assembly |
assembly | ) |
|
|
inlineprotected |
Dictionary<string, BehaviorData> Sandbox.Game.AI.MyBotFactoryBase.m_botDataByBehaviorType |
|
protected |
Dictionary<Type, BehaviorTypeData> Sandbox.Game.AI.MyBotFactoryBase.m_botTypeByDefinitionTypeRemoveThis |
|
protected |
Dictionary<string, LogicData> Sandbox.Game.AI.MyBotFactoryBase.m_logicDataByBehaviorSubtype |
|
protected |
Dictionary<string, Type> Sandbox.Game.AI.MyBotFactoryBase.m_TargetTypeByName |
|
protected |
abstract int Sandbox.Game.AI.MyBotFactoryBase.MaximumBotPerPlayer |
|
get |
abstract int Sandbox.Game.AI.MyBotFactoryBase.MaximumUncontrolledBotCount |
|
get |
The documentation for this class was generated from the following file: