Definition at line 21 of file MyBotAiming.cs.
void Sandbox.Game.AI.MyBotAiming.DebugDraw |
( |
MatrixD |
posAndOri | ) |
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inline |
void Sandbox.Game.AI.MyBotAiming.FollowMovement |
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| ) |
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inline |
void Sandbox.Game.AI.MyBotAiming.SetAbsoluteTarget |
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Vector3 |
absoluteTarget | ) |
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inline |
void Sandbox.Game.AI.MyBotAiming.SetTarget |
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MyEntity |
entity, |
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Vector3? |
relativeTarget = null |
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) |
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inline |
void Sandbox.Game.AI.MyBotAiming.StopAiming |
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| ) |
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inline |
void Sandbox.Game.AI.MyBotAiming.Update |
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| ) |
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inline |
const float Sandbox.Game.AI.MyBotAiming.MISSING_PROBABILITY = 0.3f |
Vector3 Sandbox.Game.AI.MyBotAiming.RotationHint |
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get |
The documentation for this class was generated from the following file: