Space Engineers
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Protected Member Functions | |
MyBehaviorTreeState | DummyRunningNode () |
MyBehaviorTreeState | DummySucceedingNode () |
MyBehaviorTreeState | DummyFailingNode () |
MyBehaviorTreeState | IsSurvivalGame () |
MyBehaviorTreeState | IsCreativeGame () |
virtual void | Init_Idle () |
virtual MyBehaviorTreeState | Idle () |
MyBehaviorTreeState | SetBoolean ([BTOut] ref MyBBMemoryBool variable, [BTParam] bool value) |
MyBehaviorTreeState | IsTrue ([BTIn] ref MyBBMemoryBool variable) |
MyBehaviorTreeState | IsFalse ([BTIn] ref MyBBMemoryBool variable) |
MyBehaviorTreeState | SetInt ([BTOut] ref MyBBMemoryInt variable, [BTParam] int value) |
MyBehaviorTreeState | IsIntLargerThan ([BTIn] ref MyBBMemoryInt variable, [BTParam] int value) |
MyBehaviorTreeState | Increment ([BTInOut] ref MyBBMemoryInt variable) |
Definition at line 7 of file MyBotActionsBase.cs.
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Definition at line 22 of file MyBotActionsBase.cs.
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Definition at line 10 of file MyBotActionsBase.cs.
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Definition at line 16 of file MyBotActionsBase.cs.
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Reimplemented in Medieval.AI.MyAnimalBotActions, SpaceEngineers.Game.AI.MyWolfActions, and SpaceEngineers.Game.AI.MySpiderActions.
Definition at line 51 of file MyBotActionsBase.cs.
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Definition at line 104 of file MyBotActionsBase.cs.
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Reimplemented in Medieval.AI.MyAnimalBotActions.
Definition at line 46 of file MyBotActionsBase.cs.
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Definition at line 37 of file MyBotActionsBase.cs.
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Definition at line 75 of file MyBotActionsBase.cs.
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Definition at line 93 of file MyBotActionsBase.cs.
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Definition at line 28 of file MyBotActionsBase.cs.
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Definition at line 69 of file MyBotActionsBase.cs.
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Definition at line 57 of file MyBotActionsBase.cs.
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Definition at line 81 of file MyBotActionsBase.cs.