Space Engineers
Protected Member Functions | List of all members
Sandbox.Game.AI.Actions.MyBotActionsBase Class Reference
Inheritance diagram for Sandbox.Game.AI.Actions.MyBotActionsBase:
Sandbox.Game.AI.Actions.MyAgentActions Medieval.AI.MyAnimalBotActions Sandbox.Game.AI.Actions.MyHumanoidBotActions SpaceEngineers.Game.AI.MySpiderActions SpaceEngineers.Game.AI.MyWolfActions

Protected Member Functions

MyBehaviorTreeState DummyRunningNode ()
 
MyBehaviorTreeState DummySucceedingNode ()
 
MyBehaviorTreeState DummyFailingNode ()
 
MyBehaviorTreeState IsSurvivalGame ()
 
MyBehaviorTreeState IsCreativeGame ()
 
virtual void Init_Idle ()
 
virtual MyBehaviorTreeState Idle ()
 
MyBehaviorTreeState SetBoolean ([BTOut] ref MyBBMemoryBool variable, [BTParam] bool value)
 
MyBehaviorTreeState IsTrue ([BTIn] ref MyBBMemoryBool variable)
 
MyBehaviorTreeState IsFalse ([BTIn] ref MyBBMemoryBool variable)
 
MyBehaviorTreeState SetInt ([BTOut] ref MyBBMemoryInt variable, [BTParam] int value)
 
MyBehaviorTreeState IsIntLargerThan ([BTIn] ref MyBBMemoryInt variable, [BTParam] int value)
 
MyBehaviorTreeState Increment ([BTInOut] ref MyBBMemoryInt variable)
 

Detailed Description

Definition at line 7 of file MyBotActionsBase.cs.

Member Function Documentation

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyBotActionsBase.DummyFailingNode ( )
inlineprotected

Definition at line 22 of file MyBotActionsBase.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyBotActionsBase.DummyRunningNode ( )
inlineprotected

Definition at line 10 of file MyBotActionsBase.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyBotActionsBase.DummySucceedingNode ( )
inlineprotected

Definition at line 16 of file MyBotActionsBase.cs.

virtual MyBehaviorTreeState Sandbox.Game.AI.Actions.MyBotActionsBase.Idle ( )
inlineprotectedvirtual
MyBehaviorTreeState Sandbox.Game.AI.Actions.MyBotActionsBase.Increment ( [BTInOut] ref MyBBMemoryInt  variable)
inlineprotected

Definition at line 104 of file MyBotActionsBase.cs.

virtual void Sandbox.Game.AI.Actions.MyBotActionsBase.Init_Idle ( )
inlineprotectedvirtual

Reimplemented in Medieval.AI.MyAnimalBotActions.

Definition at line 46 of file MyBotActionsBase.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyBotActionsBase.IsCreativeGame ( )
inlineprotected

Definition at line 37 of file MyBotActionsBase.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyBotActionsBase.IsFalse ( [BTIn] ref MyBBMemoryBool  variable)
inlineprotected

Definition at line 75 of file MyBotActionsBase.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyBotActionsBase.IsIntLargerThan ( [BTIn] ref MyBBMemoryInt  variable,
[BTParam] int  value 
)
inlineprotected

Definition at line 93 of file MyBotActionsBase.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyBotActionsBase.IsSurvivalGame ( )
inlineprotected

Definition at line 28 of file MyBotActionsBase.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyBotActionsBase.IsTrue ( [BTIn] ref MyBBMemoryBool  variable)
inlineprotected

Definition at line 69 of file MyBotActionsBase.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyBotActionsBase.SetBoolean ( [BTOut] ref MyBBMemoryBool  variable,
[BTParam] bool  value 
)
inlineprotected

Definition at line 57 of file MyBotActionsBase.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyBotActionsBase.SetInt ( [BTOut] ref MyBBMemoryInt  variable,
[BTParam] int  value 
)
inlineprotected

Definition at line 81 of file MyBotActionsBase.cs.


The documentation for this class was generated from the following file: