Definition at line 15 of file IMyIsoMesher.cs.
void Sandbox.Engine.Voxels.MyIsoMesh.Clear |
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inline |
static bool Sandbox.Engine.Voxels.MyIsoMesh.IsEmpty |
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MyIsoMesh |
self | ) |
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inlinestatic |
readonly List<float> Sandbox.Engine.Voxels.MyIsoMesh.Ambient = new List<float>() |
Vector3 Sandbox.Engine.Voxels.MyIsoMesh.CellEnd |
readonly List<Vector3I> Sandbox.Engine.Voxels.MyIsoMesh.Cells = new List<Vector3I>() |
Vector3I Sandbox.Engine.Voxels.MyIsoMesh.CellStart |
readonly List<byte> Sandbox.Engine.Voxels.MyIsoMesh.Materials = new List<byte>() |
readonly List<Vector3> Sandbox.Engine.Voxels.MyIsoMesh.Normals = new List<Vector3>() |
Vector3D Sandbox.Engine.Voxels.MyIsoMesh.PositionOffset |
readonly List<Vector3> Sandbox.Engine.Voxels.MyIsoMesh.Positions = new List<Vector3>() |
Vector3 Sandbox.Engine.Voxels.MyIsoMesh.PositionScale |
int Sandbox.Engine.Voxels.MyIsoMesh.TrianglesCount |
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get |
int Sandbox.Engine.Voxels.MyIsoMesh.VerticesCount |
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get |
The documentation for this class was generated from the following file: