Definition at line 15 of file IMyIsoMesher.cs.
| void Sandbox.Engine.Voxels.MyIsoMesh.Clear |
( |
| ) |
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inline |
| static bool Sandbox.Engine.Voxels.MyIsoMesh.IsEmpty |
( |
MyIsoMesh |
self | ) |
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inlinestatic |
| readonly List<float> Sandbox.Engine.Voxels.MyIsoMesh.Ambient = new List<float>() |
| Vector3 Sandbox.Engine.Voxels.MyIsoMesh.CellEnd |
| readonly List<Vector3I> Sandbox.Engine.Voxels.MyIsoMesh.Cells = new List<Vector3I>() |
| Vector3I Sandbox.Engine.Voxels.MyIsoMesh.CellStart |
| readonly List<byte> Sandbox.Engine.Voxels.MyIsoMesh.Materials = new List<byte>() |
| readonly List<Vector3> Sandbox.Engine.Voxels.MyIsoMesh.Normals = new List<Vector3>() |
| Vector3D Sandbox.Engine.Voxels.MyIsoMesh.PositionOffset |
| readonly List<Vector3> Sandbox.Engine.Voxels.MyIsoMesh.Positions = new List<Vector3>() |
| Vector3 Sandbox.Engine.Voxels.MyIsoMesh.PositionScale |
| int Sandbox.Engine.Voxels.MyIsoMesh.TrianglesCount |
|
get |
| int Sandbox.Engine.Voxels.MyIsoMesh.VerticesCount |
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get |
The documentation for this class was generated from the following file: