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| MyLagQueue (Action< ulong, byte[], int, P2PMessageEnum, int > sendHandler) |
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void | Process (TimeSpan lag) |
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void | EnqueueSend (ulong sendTo, byte[] data, int length, P2PMessageEnum sendType, int channel) |
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Definition at line 10 of file MyLagQueue.cs.
Sandbox.Engine.Multiplayer.MyLagQueue.MyLagQueue |
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Action< ulong, byte[], int, P2PMessageEnum, int > |
sendHandler | ) |
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inline |
void Sandbox.Engine.Multiplayer.MyLagQueue.EnqueueSend |
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ulong |
sendTo, |
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byte[] |
data, |
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int |
length, |
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P2PMessageEnum |
sendType, |
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int |
channel |
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) |
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inline |
void Sandbox.Engine.Multiplayer.MyLagQueue.Process |
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TimeSpan |
lag | ) |
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inline |
The documentation for this class was generated from the following file: