Space Engineers
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Public Attributes | |
string | Texture |
MyTransparentMaterialTextureType | TextureType |
bool | CanBeAffectedByLights |
bool | AlphaMistingEnable |
bool | IgnoreDepth |
bool | NeedSort |
bool | UseAtlas |
float | AlphaMistingStart |
float | AlphaMistingEnd |
float | SoftParticleDistanceScale |
float | Emissivity |
float | AlphaSaturation |
bool | Reflection |
float | Reflectivity |
Vector4 | Color = Vector4.One |
bool | AlphaCutout |
Vector2I | TargetSize |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
MyDefinitionId | Id |
MyStringId | DisplayNameEnum |
Enum used for localization of display name. Null for player created definitions. More... | |
MyStringId | DescriptionEnum |
Enum used for localization of description. Null for player created definitions. More... | |
String | DisplayNameString |
String name used for user created definitions which do not have localization support. More... | |
String | DescriptionString |
String used for user created description which do not have localization support. More... | |
string[] | Icons |
Icons for the definition, they are used from top to bottom. More... | |
bool | Enabled = true |
Definition can be disabled by mod, then it will be removed from definition manager More... | |
bool | Public = true |
Indicates if definition should be offered in Cube builder More... | |
bool | AvailableInSurvival |
MyModContext | Context |
Protected Member Functions | |
override void | Init (MyObjectBuilder_DefinitionBase builder) |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
virtual void | Postprocess () |
Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
void | Save (string filepath) |
virtual MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
override string | ToString () |
Properties inherited from VRage.Game.MyDefinitionBase | |
virtual String | DisplayNameText [get] |
Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
virtual String | DescriptionText [get] |
Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 17 of file MyTransparentMaterialDefinition.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 37 of file MyTransparentMaterialDefinition.cs.
bool Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaCutout |
Definition at line 34 of file MyTransparentMaterialDefinition.cs.
bool Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaMistingEnable |
Definition at line 22 of file MyTransparentMaterialDefinition.cs.
float Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaMistingEnd |
Definition at line 27 of file MyTransparentMaterialDefinition.cs.
float Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaMistingStart |
Definition at line 26 of file MyTransparentMaterialDefinition.cs.
float Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaSaturation |
Definition at line 30 of file MyTransparentMaterialDefinition.cs.
bool Sandbox.Definitions.MyTransparentMaterialDefinition.CanBeAffectedByLights |
Definition at line 21 of file MyTransparentMaterialDefinition.cs.
Vector4 Sandbox.Definitions.MyTransparentMaterialDefinition.Color = Vector4.One |
Definition at line 33 of file MyTransparentMaterialDefinition.cs.
float Sandbox.Definitions.MyTransparentMaterialDefinition.Emissivity |
Definition at line 29 of file MyTransparentMaterialDefinition.cs.
bool Sandbox.Definitions.MyTransparentMaterialDefinition.IgnoreDepth |
Definition at line 23 of file MyTransparentMaterialDefinition.cs.
bool Sandbox.Definitions.MyTransparentMaterialDefinition.NeedSort |
Definition at line 24 of file MyTransparentMaterialDefinition.cs.
bool Sandbox.Definitions.MyTransparentMaterialDefinition.Reflection |
Definition at line 31 of file MyTransparentMaterialDefinition.cs.
float Sandbox.Definitions.MyTransparentMaterialDefinition.Reflectivity |
Definition at line 32 of file MyTransparentMaterialDefinition.cs.
float Sandbox.Definitions.MyTransparentMaterialDefinition.SoftParticleDistanceScale |
Definition at line 28 of file MyTransparentMaterialDefinition.cs.
Vector2I Sandbox.Definitions.MyTransparentMaterialDefinition.TargetSize |
Definition at line 35 of file MyTransparentMaterialDefinition.cs.
string Sandbox.Definitions.MyTransparentMaterialDefinition.Texture |
Definition at line 19 of file MyTransparentMaterialDefinition.cs.
MyTransparentMaterialTextureType Sandbox.Definitions.MyTransparentMaterialDefinition.TextureType |
Definition at line 20 of file MyTransparentMaterialDefinition.cs.
bool Sandbox.Definitions.MyTransparentMaterialDefinition.UseAtlas |
Definition at line 25 of file MyTransparentMaterialDefinition.cs.