Space Engineers
Public Attributes | Protected Member Functions | List of all members
Sandbox.Definitions.MyTransparentMaterialDefinition Class Reference
Inheritance diagram for Sandbox.Definitions.MyTransparentMaterialDefinition:
VRage.Game.MyDefinitionBase

Public Attributes

string Texture
 
MyTransparentMaterialTextureType TextureType
 
bool CanBeAffectedByLights
 
bool AlphaMistingEnable
 
bool IgnoreDepth
 
bool NeedSort
 
bool UseAtlas
 
float AlphaMistingStart
 
float AlphaMistingEnd
 
float SoftParticleDistanceScale
 
float Emissivity
 
float AlphaSaturation
 
bool Reflection
 
float Reflectivity
 
Vector4 Color = Vector4.One
 
bool AlphaCutout
 
Vector2I TargetSize
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
virtual MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 
- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 17 of file MyTransparentMaterialDefinition.cs.

Member Function Documentation

override void Sandbox.Definitions.MyTransparentMaterialDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 37 of file MyTransparentMaterialDefinition.cs.

Member Data Documentation

bool Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaCutout

Definition at line 34 of file MyTransparentMaterialDefinition.cs.

bool Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaMistingEnable

Definition at line 22 of file MyTransparentMaterialDefinition.cs.

float Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaMistingEnd

Definition at line 27 of file MyTransparentMaterialDefinition.cs.

float Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaMistingStart

Definition at line 26 of file MyTransparentMaterialDefinition.cs.

float Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaSaturation

Definition at line 30 of file MyTransparentMaterialDefinition.cs.

bool Sandbox.Definitions.MyTransparentMaterialDefinition.CanBeAffectedByLights

Definition at line 21 of file MyTransparentMaterialDefinition.cs.

Vector4 Sandbox.Definitions.MyTransparentMaterialDefinition.Color = Vector4.One

Definition at line 33 of file MyTransparentMaterialDefinition.cs.

float Sandbox.Definitions.MyTransparentMaterialDefinition.Emissivity

Definition at line 29 of file MyTransparentMaterialDefinition.cs.

bool Sandbox.Definitions.MyTransparentMaterialDefinition.IgnoreDepth

Definition at line 23 of file MyTransparentMaterialDefinition.cs.

bool Sandbox.Definitions.MyTransparentMaterialDefinition.NeedSort

Definition at line 24 of file MyTransparentMaterialDefinition.cs.

bool Sandbox.Definitions.MyTransparentMaterialDefinition.Reflection

Definition at line 31 of file MyTransparentMaterialDefinition.cs.

float Sandbox.Definitions.MyTransparentMaterialDefinition.Reflectivity

Definition at line 32 of file MyTransparentMaterialDefinition.cs.

float Sandbox.Definitions.MyTransparentMaterialDefinition.SoftParticleDistanceScale

Definition at line 28 of file MyTransparentMaterialDefinition.cs.

Vector2I Sandbox.Definitions.MyTransparentMaterialDefinition.TargetSize

Definition at line 35 of file MyTransparentMaterialDefinition.cs.

string Sandbox.Definitions.MyTransparentMaterialDefinition.Texture

Definition at line 19 of file MyTransparentMaterialDefinition.cs.

MyTransparentMaterialTextureType Sandbox.Definitions.MyTransparentMaterialDefinition.TextureType

Definition at line 20 of file MyTransparentMaterialDefinition.cs.

bool Sandbox.Definitions.MyTransparentMaterialDefinition.UseAtlas

Definition at line 25 of file MyTransparentMaterialDefinition.cs.


The documentation for this class was generated from the following file: