|
Space Engineers
|
Public Attributes | |
| string | Texture |
| MyTransparentMaterialTextureType | TextureType |
| bool | CanBeAffectedByLights |
| bool | AlphaMistingEnable |
| bool | IgnoreDepth |
| bool | NeedSort |
| bool | UseAtlas |
| float | AlphaMistingStart |
| float | AlphaMistingEnd |
| float | SoftParticleDistanceScale |
| float | Emissivity |
| float | AlphaSaturation |
| bool | Reflection |
| float | Reflectivity |
| Vector4 | Color = Vector4.One |
| bool | AlphaCutout |
| Vector2I | TargetSize |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
| MyDefinitionId | Id |
| MyStringId | DisplayNameEnum |
| Enum used for localization of display name. Null for player created definitions. More... | |
| MyStringId | DescriptionEnum |
| Enum used for localization of description. Null for player created definitions. More... | |
| String | DisplayNameString |
| String name used for user created definitions which do not have localization support. More... | |
| String | DescriptionString |
| String used for user created description which do not have localization support. More... | |
| string[] | Icons |
| Icons for the definition, they are used from top to bottom. More... | |
| bool | Enabled = true |
| Definition can be disabled by mod, then it will be removed from definition manager More... | |
| bool | Public = true |
| Indicates if definition should be offered in Cube builder More... | |
| bool | AvailableInSurvival |
| MyModContext | Context |
Protected Member Functions | |
| override void | Init (MyObjectBuilder_DefinitionBase builder) |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
| void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
| virtual void | Postprocess () |
| Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
| void | Save (string filepath) |
| virtual MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
| override string | ToString () |
Properties inherited from VRage.Game.MyDefinitionBase | |
| virtual String | DisplayNameText [get] |
| Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
| virtual String | DescriptionText [get] |
| Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 17 of file MyTransparentMaterialDefinition.cs.
|
inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 37 of file MyTransparentMaterialDefinition.cs.
| bool Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaCutout |
Definition at line 34 of file MyTransparentMaterialDefinition.cs.
| bool Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaMistingEnable |
Definition at line 22 of file MyTransparentMaterialDefinition.cs.
| float Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaMistingEnd |
Definition at line 27 of file MyTransparentMaterialDefinition.cs.
| float Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaMistingStart |
Definition at line 26 of file MyTransparentMaterialDefinition.cs.
| float Sandbox.Definitions.MyTransparentMaterialDefinition.AlphaSaturation |
Definition at line 30 of file MyTransparentMaterialDefinition.cs.
| bool Sandbox.Definitions.MyTransparentMaterialDefinition.CanBeAffectedByLights |
Definition at line 21 of file MyTransparentMaterialDefinition.cs.
| Vector4 Sandbox.Definitions.MyTransparentMaterialDefinition.Color = Vector4.One |
Definition at line 33 of file MyTransparentMaterialDefinition.cs.
| float Sandbox.Definitions.MyTransparentMaterialDefinition.Emissivity |
Definition at line 29 of file MyTransparentMaterialDefinition.cs.
| bool Sandbox.Definitions.MyTransparentMaterialDefinition.IgnoreDepth |
Definition at line 23 of file MyTransparentMaterialDefinition.cs.
| bool Sandbox.Definitions.MyTransparentMaterialDefinition.NeedSort |
Definition at line 24 of file MyTransparentMaterialDefinition.cs.
| bool Sandbox.Definitions.MyTransparentMaterialDefinition.Reflection |
Definition at line 31 of file MyTransparentMaterialDefinition.cs.
| float Sandbox.Definitions.MyTransparentMaterialDefinition.Reflectivity |
Definition at line 32 of file MyTransparentMaterialDefinition.cs.
| float Sandbox.Definitions.MyTransparentMaterialDefinition.SoftParticleDistanceScale |
Definition at line 28 of file MyTransparentMaterialDefinition.cs.
| Vector2I Sandbox.Definitions.MyTransparentMaterialDefinition.TargetSize |
Definition at line 35 of file MyTransparentMaterialDefinition.cs.
| string Sandbox.Definitions.MyTransparentMaterialDefinition.Texture |
Definition at line 19 of file MyTransparentMaterialDefinition.cs.
| MyTransparentMaterialTextureType Sandbox.Definitions.MyTransparentMaterialDefinition.TextureType |
Definition at line 20 of file MyTransparentMaterialDefinition.cs.
| bool Sandbox.Definitions.MyTransparentMaterialDefinition.UseAtlas |
Definition at line 25 of file MyTransparentMaterialDefinition.cs.
1.8.8