Space Engineers
|
Classes | |
class | MyCompoundBlockBinding |
class | MyCompoundBlockRotationBinding |
Public Attributes | |
MyCompoundBlockBinding[] | Bindings |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
MyDefinitionId | Id |
MyStringId | DisplayNameEnum |
Enum used for localization of display name. Null for player created definitions. More... | |
MyStringId | DescriptionEnum |
Enum used for localization of description. Null for player created definitions. More... | |
String | DisplayNameString |
String name used for user created definitions which do not have localization support. More... | |
String | DescriptionString |
String used for user created description which do not have localization support. More... | |
string[] | Icons |
Icons for the definition, they are used from top to bottom. More... | |
bool | Enabled = true |
Definition can be disabled by mod, then it will be removed from definition manager More... | |
bool | Public = true |
Indicates if definition should be offered in Cube builder More... | |
bool | AvailableInSurvival |
MyModContext | Context |
Protected Member Functions | |
override void | Init (MyObjectBuilder_DefinitionBase builder) |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
virtual void | Postprocess () |
Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
void | Save (string filepath) |
virtual MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
override string | ToString () |
Properties inherited from VRage.Game.MyDefinitionBase | |
virtual String | DisplayNameText [get] |
Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
virtual String | DescriptionText [get] |
Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 14 of file MyCompoundBlockTemplateDefinition.cs.
|
inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 31 of file MyCompoundBlockTemplateDefinition.cs.
MyCompoundBlockBinding [] Sandbox.Definitions.MyCompoundBlockTemplateDefinition.Bindings |
Definition at line 29 of file MyCompoundBlockTemplateDefinition.cs.