Space Engineers
Public Member Functions | Protected Member Functions | List of all members
Sandbox.Definitions.MyCompositeBlueprintDefinition Class Reference
Inheritance diagram for Sandbox.Definitions.MyCompositeBlueprintDefinition:
Sandbox.Definitions.MyBlueprintDefinitionBase VRage.Game.MyDefinitionBase

Public Member Functions

override void Postprocess ()
 Postprocess initialization. Should set PostprocessNeeded to false if initialization was successful. More...
 
override int GetBlueprints (List< MyBlueprintDefinitionBase.ProductionInfo > blueprints)
 
- Public Member Functions inherited from Sandbox.Definitions.MyBlueprintDefinitionBase
override string ToString ()
 
abstract int GetBlueprints (List< ProductionInfo > blueprints)
 Should return the number of added blueprints (to make building hierarchical blueprint production infos easier) More...
 
- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
void Save (string filepath)
 
virtual MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 

Additional Inherited Members

- Public Attributes inherited from Sandbox.Definitions.MyBlueprintDefinitionBase
Item[] Prerequisites
 
Item[] Results
 
string ProgressBarSoundCue = null
 
float BaseProductionTimeInSeconds = 1.0f
 Base production time in seconds, which is affected by speed increase of refinery or assembler. More...
 
float OutputVolume
 Total volume of products created by one unit of blueprint. This is for production calculation purposes. More...
 
bool Atomic
 Whether the the blueprint's outputs have to be produced as a whole at once (because you cannot divide some output items) More...
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 
- Properties inherited from Sandbox.Definitions.MyBlueprintDefinitionBase
MyObjectBuilderType InputItemType [get]
 
bool PostprocessNeeded [get, protected set]
 Whether the Postprocess method still needs to be called. More...
 
- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 13 of file MyCompositeBlueprintDefinition.cs.

Member Function Documentation

override int Sandbox.Definitions.MyCompositeBlueprintDefinition.GetBlueprints ( List< MyBlueprintDefinitionBase.ProductionInfo blueprints)
inline

Definition at line 117 of file MyCompositeBlueprintDefinition.cs.

override void Sandbox.Definitions.MyCompositeBlueprintDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 21 of file MyCompositeBlueprintDefinition.cs.

override void Sandbox.Definitions.MyCompositeBlueprintDefinition.Postprocess ( )
inlinevirtual

Postprocess initialization. Should set PostprocessNeeded to false if initialization was successful.

Implements Sandbox.Definitions.MyBlueprintDefinitionBase.

Definition at line 36 of file MyCompositeBlueprintDefinition.cs.


The documentation for this class was generated from the following file: