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Space Engineers
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Public Member Functions | |
| override void | Postprocess () |
| Postprocess initialization. Should set PostprocessNeeded to false if initialization was successful. More... | |
| override int | GetBlueprints (List< MyBlueprintDefinitionBase.ProductionInfo > blueprints) |
Public Member Functions inherited from Sandbox.Definitions.MyBlueprintDefinitionBase | |
| override string | ToString () |
| abstract int | GetBlueprints (List< ProductionInfo > blueprints) |
| Should return the number of added blueprints (to make building hierarchical blueprint production infos easier) More... | |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
| void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
| void | Save (string filepath) |
| virtual MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
| override string | ToString () |
Protected Member Functions | |
| override void | Init (MyObjectBuilder_DefinitionBase builder) |
Additional Inherited Members | |
Public Attributes inherited from Sandbox.Definitions.MyBlueprintDefinitionBase | |
| Item[] | Prerequisites |
| Item[] | Results |
| string | ProgressBarSoundCue = null |
| float | BaseProductionTimeInSeconds = 1.0f |
| Base production time in seconds, which is affected by speed increase of refinery or assembler. More... | |
| float | OutputVolume |
| Total volume of products created by one unit of blueprint. This is for production calculation purposes. More... | |
| bool | Atomic |
| Whether the the blueprint's outputs have to be produced as a whole at once (because you cannot divide some output items) More... | |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
| MyDefinitionId | Id |
| MyStringId | DisplayNameEnum |
| Enum used for localization of display name. Null for player created definitions. More... | |
| MyStringId | DescriptionEnum |
| Enum used for localization of description. Null for player created definitions. More... | |
| String | DisplayNameString |
| String name used for user created definitions which do not have localization support. More... | |
| String | DescriptionString |
| String used for user created description which do not have localization support. More... | |
| string[] | Icons |
| Icons for the definition, they are used from top to bottom. More... | |
| bool | Enabled = true |
| Definition can be disabled by mod, then it will be removed from definition manager More... | |
| bool | Public = true |
| Indicates if definition should be offered in Cube builder More... | |
| bool | AvailableInSurvival |
| MyModContext | Context |
Properties inherited from Sandbox.Definitions.MyBlueprintDefinitionBase | |
| MyObjectBuilderType | InputItemType [get] |
| bool | PostprocessNeeded [get, protected set] |
| Whether the Postprocess method still needs to be called. More... | |
Properties inherited from VRage.Game.MyDefinitionBase | |
| virtual String | DisplayNameText [get] |
| Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
| virtual String | DescriptionText [get] |
| Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 13 of file MyCompositeBlueprintDefinition.cs.
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inline |
Definition at line 117 of file MyCompositeBlueprintDefinition.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 21 of file MyCompositeBlueprintDefinition.cs.
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inlinevirtual |
Postprocess initialization. Should set PostprocessNeeded to false if initialization was successful.
Implements Sandbox.Definitions.MyBlueprintDefinitionBase.
Definition at line 36 of file MyCompositeBlueprintDefinition.cs.
1.8.8