Space Engineers
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Sandbox.Definitions.MyBlueprintClassDefinition Class Reference
Inheritance diagram for Sandbox.Definitions.MyBlueprintClassDefinition:
VRage.Game.MyDefinitionBase

Public Member Functions

void AddBlueprint (MyBlueprintDefinitionBase blueprint)
 
bool ContainsBlueprint (MyBlueprintDefinitionBase blueprint)
 
IEnumerator< MyBlueprintDefinitionBaseGetEnumerator ()
 
- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
virtual MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 

Public Attributes

string HighlightIcon
 
string InputConstraintIcon
 
string OutputConstraintIcon
 
string ProgressBarSoundCue = null
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 

Additional Inherited Members

- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 12 of file MyBlueprintClassDefinition.cs.

Member Function Documentation

void Sandbox.Definitions.MyBlueprintClassDefinition.AddBlueprint ( MyBlueprintDefinitionBase  blueprint)
inline

Definition at line 45 of file MyBlueprintClassDefinition.cs.

bool Sandbox.Definitions.MyBlueprintClassDefinition.ContainsBlueprint ( MyBlueprintDefinitionBase  blueprint)
inline

Definition at line 53 of file MyBlueprintClassDefinition.cs.

IEnumerator<MyBlueprintDefinitionBase> Sandbox.Definitions.MyBlueprintClassDefinition.GetEnumerator ( )
inline

Definition at line 58 of file MyBlueprintClassDefinition.cs.

override void Sandbox.Definitions.MyBlueprintClassDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 31 of file MyBlueprintClassDefinition.cs.

Member Data Documentation

string Sandbox.Definitions.MyBlueprintClassDefinition.HighlightIcon

Definition at line 14 of file MyBlueprintClassDefinition.cs.

string Sandbox.Definitions.MyBlueprintClassDefinition.InputConstraintIcon

Definition at line 15 of file MyBlueprintClassDefinition.cs.

string Sandbox.Definitions.MyBlueprintClassDefinition.OutputConstraintIcon

Definition at line 16 of file MyBlueprintClassDefinition.cs.

string Sandbox.Definitions.MyBlueprintClassDefinition.ProgressBarSoundCue = null

Definition at line 17 of file MyBlueprintClassDefinition.cs.


The documentation for this class was generated from the following file: