Definition at line 62 of file MyShadowsSettings.cs.
| static VRageRender.MyShadowsSettings.Struct.Struct |
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| ) |
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inlinestatic |
| readonly Struct VRageRender.MyShadowsSettings.Struct.Default |
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static |
| bool VRageRender.MyShadowsSettings.Struct.DisplayFrozenShadowCascade |
| bool VRageRender.MyShadowsSettings.Struct.EnableShadowBlur |
| float VRageRender.MyShadowsSettings.Struct.ShadowCascadeMaxDistance |
| float VRageRender.MyShadowsSettings.Struct.ShadowCascadeMaxDistanceMultiplierHigh |
| float VRageRender.MyShadowsSettings.Struct.ShadowCascadeMaxDistanceMultiplierMedium |
| float VRageRender.MyShadowsSettings.Struct.ShadowCascadeSpreadFactor |
| float VRageRender.MyShadowsSettings.Struct.ShadowCascadeZOffset |
| bool VRageRender.MyShadowsSettings.Struct.ShowShadowCascadeSplits |
| bool VRageRender.MyShadowsSettings.Struct.UpdateCascadesEveryFrame |
The documentation for this struct was generated from the following file: