Definition at line 134 of file MyShadowsSettings.cs.
| static VRageRender.MyShadowsSettings.NewStruct.NewStruct |
( |
| ) |
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inlinestatic |
| int VRageRender.MyShadowsSettings.NewStruct.CascadesCount |
| readonly NewStruct VRageRender.MyShadowsSettings.NewStruct.Default |
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static |
| bool VRageRender.MyShadowsSettings.NewStruct.DisplayCascadeCoverage |
| bool VRageRender.MyShadowsSettings.NewStruct.DisplayHardShadows |
| bool VRageRender.MyShadowsSettings.NewStruct.DisplaySimpleShadows |
| bool VRageRender.MyShadowsSettings.NewStruct.DrawVolumes |
| bool VRageRender.MyShadowsSettings.NewStruct.EnableFXAAOnShadows |
| bool VRageRender.MyShadowsSettings.NewStruct.FreezeShadowMaps |
| bool VRageRender.MyShadowsSettings.NewStruct.FreezeShadowVolumePositions |
| bool VRageRender.MyShadowsSettings.NewStruct.FreezeSunDirection |
| bool VRageRender.MyShadowsSettings.NewStruct.StabilizeMovement |
| bool VRageRender.MyShadowsSettings.NewStruct.StabilizeRotation |
| float VRageRender.MyShadowsSettings.NewStruct.SunAngleThreshold |
| float VRageRender.MyShadowsSettings.NewStruct.ZOffset |
The documentation for this struct was generated from the following file: