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void | Init (bool isVisible, MyVisibilityExtFlags visibilityExt) |
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void | UpdateCache () |
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Definition at line 96 of file MyInstanceComponent.cs.
void VRage.Render11.GeometryStage2.Instancing.MyInstanceVisibilityStrategy.Init |
( |
bool |
isVisible, |
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MyVisibilityExtFlags |
visibilityExt |
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) |
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inline |
void VRage.Render11.GeometryStage2.Instancing.MyInstanceVisibilityStrategy.UpdateCache |
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| ) |
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inline |
bool VRage.Render11.GeometryStage2.Instancing.MyInstanceVisibilityStrategy.m_cachedDepth |
bool VRage.Render11.GeometryStage2.Instancing.MyInstanceVisibilityStrategy.m_cachedForward |
bool VRage.Render11.GeometryStage2.Instancing.MyInstanceVisibilityStrategy.m_cachedGbuffer |
bool VRage.Render11.GeometryStage2.Instancing.MyInstanceVisibilityStrategy.m_visibility |
MyVisibilityExtFlags VRage.Render11.GeometryStage2.Instancing.MyInstanceVisibilityStrategy.m_visibilityExt |
bool VRage.Render11.GeometryStage2.Instancing.MyInstanceVisibilityStrategy.DepthVisibility |
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get |
bool VRage.Render11.GeometryStage2.Instancing.MyInstanceVisibilityStrategy.ForwardVisibility |
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get |
bool VRage.Render11.GeometryStage2.Instancing.MyInstanceVisibilityStrategy.GBufferVisibility |
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get |
bool VRage.Render11.GeometryStage2.Instancing.MyInstanceVisibilityStrategy.Visibility |
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getset |
MyVisibilityExtFlags VRage.Render11.GeometryStage2.Instancing.MyInstanceVisibilityStrategy.VisibilityExt |
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get |
The documentation for this struct was generated from the following file: