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| | MyMouseState (int x, int y, int scrollWheel, bool leftButton, bool middleButton, bool rightButton, bool xButton1, bool xButton2) |
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| void | ClearPosition () |
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Definition at line 6 of file MyMouseState.cs.
| VRage.Input.MyMouseState.MyMouseState |
( |
int |
x, |
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|
int |
y, |
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int |
scrollWheel, |
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bool |
leftButton, |
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bool |
middleButton, |
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bool |
rightButton, |
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bool |
xButton1, |
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bool |
xButton2 |
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) |
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inline |
| void VRage.Input.MyMouseState.ClearPosition |
( |
| ) |
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inline |
| bool VRage.Input.MyMouseState.LeftButton |
| bool VRage.Input.MyMouseState.MiddleButton |
| bool VRage.Input.MyMouseState.RightButton |
| int VRage.Input.MyMouseState.ScrollWheelValue |
| int VRage.Input.MyMouseState.X |
| bool VRage.Input.MyMouseState.XButton1 |
| bool VRage.Input.MyMouseState.XButton2 |
| int VRage.Input.MyMouseState.Y |
The documentation for this struct was generated from the following file: