|
| MyMouseState (int x, int y, int scrollWheel, bool leftButton, bool middleButton, bool rightButton, bool xButton1, bool xButton2) |
|
void | ClearPosition () |
|
Definition at line 6 of file MyMouseState.cs.
VRage.Input.MyMouseState.MyMouseState |
( |
int |
x, |
|
|
int |
y, |
|
|
int |
scrollWheel, |
|
|
bool |
leftButton, |
|
|
bool |
middleButton, |
|
|
bool |
rightButton, |
|
|
bool |
xButton1, |
|
|
bool |
xButton2 |
|
) |
| |
|
inline |
void VRage.Input.MyMouseState.ClearPosition |
( |
| ) |
|
|
inline |
bool VRage.Input.MyMouseState.LeftButton |
bool VRage.Input.MyMouseState.MiddleButton |
bool VRage.Input.MyMouseState.RightButton |
int VRage.Input.MyMouseState.ScrollWheelValue |
int VRage.Input.MyMouseState.X |
bool VRage.Input.MyMouseState.XButton1 |
bool VRage.Input.MyMouseState.XButton2 |
int VRage.Input.MyMouseState.Y |
The documentation for this struct was generated from the following file: