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class | MyDebris |
| Wrapper for different types of debris and their pools. Also used to create debris. More...
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class | MyDebrisBase |
| Single physical debris object. These are stored in a pool and are not meant to be created all the time, but only pulled out and returned back to the pool. Therefore, we do not use constructor to initialize an instance. More...
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class | MyDebrisBaseDescription |
| Description of More...
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class | MyDebrisVoxel |
| This class has two functions: it encapsulated one instance of voxel debris object, and also holds static prepared/preallocated object pool for those instances - and if needed adds them to main phys objects collection for short life. It's because initializing JLX object is slow and we don't want to initialize 20 (or so) objects for every explosion. More...
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