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Space Engineers
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Properties | |
| bool | IsSupported [get] |
| Must be possible to query during startup before render thread and window is created. More... | |
| string | RootDirectory [get, set] |
| string | RootDirectoryEffects [get, set] |
| string | RootDirectoryDebug [get, set] |
| MySharedData | SharedData [get] |
| MyTimeSpan | CurrentDrawTime [get, set] |
| MyLog | Log [get] |
| MyViewport | MainViewport [get] |
| Vector2I | BackBufferResolution [get] |
| MyMessageQueue | OutputQueue [get] |
| uint | GlobalMessageCounter [get, set] |
Definition at line 42 of file IMyRender.cs.
| void VRageRender.IMyRender.ApplySettings | ( | MyRenderDeviceSettings | settings | ) |
Implemented in VRageRender.MyNullRender, and VRageRender.MyDX11Render.
| MyRenderDeviceSettings VRageRender.IMyRender.CreateDevice | ( | IntPtr | windowHandle, |
| MyRenderDeviceSettings? | settingsToTry | ||
| ) |
Implemented in VRageRender.MyNullRender, and VRageRender.MyDX11Render.
| void VRageRender.IMyRender.DisposeDevice | ( | ) |
Implemented in VRageRender.MyNullRender, and VRageRender.MyDX11Render.
| void VRageRender.IMyRender.Draw | ( | bool | draw = true | ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
| void VRageRender.IMyRender.DrawBegin | ( | ) |
Implemented in VRageRender.MyNullRender, and VRageRender.MyDX11Render.
| void VRageRender.IMyRender.DrawEnd | ( | ) |
Implemented in VRageRender.MyNullRender, and VRageRender.MyDX11Render.
| void VRageRender.IMyRender.EnqueueMessage | ( | MyRenderMessageBase | message, |
| bool | limitMaxQueueSize | ||
| ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
| void VRageRender.IMyRender.EnqueueOutputMessage | ( | MyRenderMessageBase | message | ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
| void VRageRender.IMyRender.GenerateShaderCache | ( | bool | clean, |
| OnShaderCacheProgressDelegate | onShaderCacheProgress | ||
| ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
| long VRageRender.IMyRender.GetAvailableTextureMemory | ( | ) |
Implemented in VRageRender.MyNullRender, and VRageRender.MyDX11Render.
| MyRenderProfiler VRageRender.IMyRender.GetRenderProfiler | ( | ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
| VideoState VRageRender.IMyRender.GetVideoState | ( | uint | id | ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
| void VRageRender.IMyRender.HandleFocusMessage | ( | MyWindowFocusMessage | msg | ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
| bool VRageRender.IMyRender.IsVideoValid | ( | uint | id | ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
| void VRageRender.IMyRender.LoadContent | ( | global::VRageRender.MyRenderQualityEnum | quality | ) |
| void VRageRender.IMyRender.Present | ( | ) |
Implemented in VRageRender.MyNullRender, and VRageRender.MyDX11Render.
| void VRageRender.IMyRender.ProcessMessages | ( | ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
| void VRageRender.IMyRender.ReloadContent | ( | MyRenderQualityEnum | quality | ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
| bool VRageRender.IMyRender.ResetDevice | ( | ) |
Implemented in VRageRender.MyNullRender, and VRageRender.MyDX11Render.
| void VRageRender.IMyRender.ResetEnvironmentProbes | ( | ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
| bool VRageRender.IMyRender.SettingsChanged | ( | MyRenderDeviceSettings | settings | ) |
Implemented in VRageRender.MyNullRender, and VRageRender.MyDX11Render.
| MyRenderDeviceCooperativeLevel VRageRender.IMyRender.TestDeviceCooperativeLevel | ( | ) |
Implemented in VRageRender.MyNullRender, and VRageRender.MyDX11Render.
| void VRageRender.IMyRender.UnloadContent | ( | ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
| void VRageRender.IMyRender.UnloadData | ( | ) |
Implemented in VRageRender.MyDX11Render, and VRageRender.MyNullRender.
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get |
Definition at line 73 of file IMyRender.cs.
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getset |
Definition at line 55 of file IMyRender.cs.
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getset |
Definition at line 81 of file IMyRender.cs.
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get |
Must be possible to query during startup before render thread and window is created.
Definition at line 47 of file IMyRender.cs.
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get |
Definition at line 57 of file IMyRender.cs.
|
get |
Definition at line 72 of file IMyRender.cs.
|
get |
Definition at line 80 of file IMyRender.cs.
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getset |
Definition at line 49 of file IMyRender.cs.
|
getset |
Definition at line 51 of file IMyRender.cs.
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getset |
Definition at line 50 of file IMyRender.cs.
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get |
Definition at line 54 of file IMyRender.cs.
1.8.8