Space Engineers
Public Member Functions | List of all members
VRage.Replication.IReplicationClientCallback Interface Reference
Inheritance diagram for VRage.Replication.IReplicationClientCallback:
Sandbox.Engine.Multiplayer.MyMultiplayerClientBase Sandbox.Engine.Multiplayer.MyMultiplayerClient Sandbox.Engine.Multiplayer.MyMultiplayerLobbyClient

Public Member Functions

void SendClientUpdate (BitStream stream)
 
void SendClientAcks (BitStream stream)
 
void SendEvent (BitStream stream, bool reliable)
 
void SendReplicableReady (BitStream stream)
 
void SendConnectRequest (BitStream stream)
 
void ReadCustomState (BitStream stream)
 
VRage.Library.Utils.MyTimeSpan GetUpdateTime ()
 
void SetNextFrameDelayDelta (int delay)
 
void SetPing (long duration)
 
float GetServerSimulationRatio ()
 
void DisconnectFromHost ()
 

Detailed Description

Definition at line 5 of file IReplicationClientCallback.cs.

Member Function Documentation

void VRage.Replication.IReplicationClientCallback.DisconnectFromHost ( )
float VRage.Replication.IReplicationClientCallback.GetServerSimulationRatio ( )
VRage.Library.Utils.MyTimeSpan VRage.Replication.IReplicationClientCallback.GetUpdateTime ( )
void VRage.Replication.IReplicationClientCallback.ReadCustomState ( BitStream  stream)
void VRage.Replication.IReplicationClientCallback.SendClientAcks ( BitStream  stream)
void VRage.Replication.IReplicationClientCallback.SendClientUpdate ( BitStream  stream)
void VRage.Replication.IReplicationClientCallback.SendConnectRequest ( BitStream  stream)
void VRage.Replication.IReplicationClientCallback.SendEvent ( BitStream  stream,
bool  reliable 
)
void VRage.Replication.IReplicationClientCallback.SendReplicableReady ( BitStream  stream)
void VRage.Replication.IReplicationClientCallback.SetNextFrameDelayDelta ( int  delay)
void VRage.Replication.IReplicationClientCallback.SetPing ( long  duration)

The documentation for this interface was generated from the following file: