Space Engineers
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Definition at line 10 of file IMyControl.cs.
float VRage.ModAPI.IMyControl.GetAnalogState | ( | ) |
Return the analog state between 0 (not pressed at all) and 1 (fully pressed). If a digital button is mapped to an analog control, it can return only 0 or 1.
Implemented in VRage.Input.MyControl.
float VRage.ModAPI.IMyControl.GetAnalogState | ( | ) |
Return the analog state between 0 (not pressed at all) and 1 (fully pressed). If a digital button is mapped to an analog control, it can return only 0 or 1.
Implemented in VRage.Input.MyControl.
string VRage.ModAPI.IMyControl.GetControlButtonName | ( | MyGuiInputDeviceEnum | deviceType | ) |
Implemented in VRage.Input.MyControl.
string VRage.ModAPI.IMyControl.GetControlButtonName | ( | MyGuiInputDeviceEnum | deviceType | ) |
Implemented in VRage.Input.MyControl.
MyStringId VRage.ModAPI.IMyControl.GetControlDescription | ( | ) |
Implemented in VRage.Input.MyControl.
MyStringId VRage.ModAPI.IMyControl.GetControlDescription | ( | ) |
Implemented in VRage.Input.MyControl.
MyStringId VRage.ModAPI.IMyControl.GetControlName | ( | ) |
Implemented in VRage.Input.MyControl.
MyStringId VRage.ModAPI.IMyControl.GetControlName | ( | ) |
Implemented in VRage.Input.MyControl.
MyGuiControlTypeEnum VRage.ModAPI.IMyControl.GetControlTypeEnum | ( | ) |
Implemented in VRage.Input.MyControl.
MyGuiControlTypeEnum VRage.ModAPI.IMyControl.GetControlTypeEnum | ( | ) |
Implemented in VRage.Input.MyControl.
MyStringId VRage.ModAPI.IMyControl.GetGameControlEnum | ( | ) |
Implemented in VRage.Input.MyControl.
MyStringId VRage.ModAPI.IMyControl.GetGameControlEnum | ( | ) |
Implemented in VRage.Input.MyControl.
MyKeys VRage.ModAPI.IMyControl.GetKeyboardControl | ( | ) |
Implemented in VRage.Input.MyControl.
MyKeys VRage.ModAPI.IMyControl.GetKeyboardControl | ( | ) |
Implemented in VRage.Input.MyControl.
MyMouseButtonsEnum VRage.ModAPI.IMyControl.GetMouseControl | ( | ) |
Implemented in VRage.Input.MyControl.
MyMouseButtonsEnum VRage.ModAPI.IMyControl.GetMouseControl | ( | ) |
Implemented in VRage.Input.MyControl.
MyKeys VRage.ModAPI.IMyControl.GetSecondKeyboardControl | ( | ) |
Implemented in VRage.Input.MyControl.
MyKeys VRage.ModAPI.IMyControl.GetSecondKeyboardControl | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsControlAssigned | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsControlAssigned | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsJoystickPressed | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsJoystickPressed | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsNewJoystickPressed | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsNewJoystickPressed | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsNewJoystickReleased | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsNewJoystickReleased | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsNewPressed | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsNewPressed | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsNewReleased | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsNewReleased | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsPressed | ( | ) |
Implemented in VRage.Input.MyControl.
bool VRage.ModAPI.IMyControl.IsPressed | ( | ) |
Implemented in VRage.Input.MyControl.