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Space Engineers
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AirVent block for pressurizing and depresurizing rooms More...
Properties | |
| bool | CanPressurize [get] |
| Can fill room with air true - room is airtight false - room is not airtight More... | |
| bool | IsDepressurizing [get] |
| Vent mode false - pressurize (filling room) true - depressurize (sucking air out) More... | |
Properties inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
| bool | Enabled [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| string | CustomName [get] |
| string | CustomNameWithFaction [get] |
| string | DetailedInfo [get] |
| string | CustomInfo [get] |
| string | CustomData [get, set] |
| Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent More... | |
| bool | ShowOnHUD [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId | BlockDefinition [get] |
| bool | CheckConnectionAllowed [get] |
| IMyCubeGrid | CubeGrid [get] |
| String | DefinitionDisplayNameText [get] |
| float | DisassembleRatio [get] |
| String | DisplayNameText [get] |
| bool | IsBeingHacked [get] |
| bool | IsFunctional [get] |
| bool | IsWorking [get] |
| VRageMath.Vector3I | Max [get] |
| VRageMath.Vector3I | Min [get] |
| int | NumberInGrid [get] |
| VRageMath.MyBlockOrientation | Orientation [get] |
| long | OwnerId [get] |
| VRageMath.Vector3I | Position [get] |
Additional Inherited Members | |
Events inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
| Action< IMyTerminalBlock > | EnabledChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Action< IMyTerminalBlock > | CustomNameChanged |
| Action< IMyTerminalBlock > | OwnershipChanged |
| Action< IMyTerminalBlock > | PropertiesChanged |
| Action< IMyTerminalBlock > | ShowOnHUDChanged |
| Action< IMyTerminalBlock > | VisibilityChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Action< IMyCubeBlock > | IsWorkingChanged |
AirVent block for pressurizing and depresurizing rooms
Definition at line 9 of file IMyAirVent.cs.
| float SpaceEngineers.Game.ModAPI.Ingame.IMyAirVent.GetOxygenLevel | ( | ) |
Oxygen level in room
Implemented in SpaceEngineers.Game.Entities.Blocks.MyAirVent.
| bool SpaceEngineers.Game.ModAPI.Ingame.IMyAirVent.IsPressurized | ( | ) |
Room can be pressurized
Implemented in SpaceEngineers.Game.Entities.Blocks.MyAirVent.
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get |
Can fill room with air true - room is airtight false - room is not airtight
Definition at line 23 of file IMyAirVent.cs.
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get |
Vent mode false - pressurize (filling room) true - depressurize (sucking air out)
Definition at line 36 of file IMyAirVent.cs.
1.8.8