| AddToGamePruningStructure() | VRage.ModAPI.IMyEntity |  | 
  | AddUpgradeValue(string upgrade, float defaultValue) | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | AppendingCustomInfo | Sandbox.ModAPI.IMyTerminalBlock |  | 
  | BeforeSave() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.BlockDefinition | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.BlockDefinition | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel) | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | CalculateCurrentModel(out VRageMath.Matrix orientation) | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | CastShadows | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.CheckConnectionAllowed | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowed | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Close() | VRage.ModAPI.IMyEntity |  | 
  | Closed | VRage.ModAPI.IMyEntity |  | 
  | VRage::Game::ModAPI::Ingame::IMyCubeBlock.Components | VRage.Game.ModAPI.Ingame.IMyEntity |  | 
  | VRage::ModAPI::IMyEntity.Components | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.CubeGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CubeGrid | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | CurrentThrust | Sandbox.ModAPI.Ingame.IMyThrust |  | 
  | CustomData | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | CustomInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | CustomName | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.CustomNameChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.CustomNameChanged | Sandbox.ModAPI.IMyTerminalBlock |  | 
  | CustomNameWithFaction | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | DebugAsyncLoading | VRage.ModAPI.IMyEntity |  | 
  | DebugDraw() | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.DefinitionDisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameText | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Delete() | VRage.ModAPI.IMyEntity |  | 
  | DetailedInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.DisassembleRatio | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatio | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | DisplayName | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.DisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisplayNameText | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity |  | 
  | EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity |  | 
  | Enabled | Sandbox.ModAPI.Ingame.IMyFunctionalBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.EnabledChanged | Sandbox.ModAPI.Ingame.IMyFunctionalBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.EnabledChanged | Sandbox.ModAPI.IMyFunctionalBlock |  | 
  | VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityId | VRage.Game.ModAPI.Ingame.IMyEntity |  | 
  | VRage::ModAPI::IMyEntity.EntityId | VRage.ModAPI.IMyEntity |  | 
  | FastCastShadowResolve | VRage.ModAPI.IMyEntity |  | 
  | Flags | VRage.ModAPI.IMyEntity |  | 
  | GameLogic | VRage.ModAPI.IMyEntity |  | 
  | GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | GetActionWithName(string name) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity |  | 
  | GetDiffuseColor() | VRage.ModAPI.IMyEntity |  | 
  | GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity |  | 
  | GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity |  | 
  | GetFriendlyName() | VRage.ModAPI.IMyEntity |  | 
  | GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity |  | 
  | GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity |  | 
  | GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntity |  | 
  | GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity |  | 
  | GetObjectBuilder(bool copy=false) | VRage.ModAPI.IMyEntity |  | 
  | GetObjectBuilderCubeBlock(bool copy=false) | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.GetOwnerFactionTag() | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag() | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.GetPlayerRelationToOwner() | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner() | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity |  | 
  | GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | GetProperty(string id) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity |  | 
  | GetSubpart(string name) | VRage.ModAPI.IMyEntity |  | 
  | GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity |  | 
  | GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.GetUserRelationToOwner(long playerId) | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId) | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | GetViewMatrix() | VRage.ModAPI.IMyEntity |  | 
  | GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity |  | 
  | HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | Hierarchy | VRage.ModAPI.IMyEntity |  | 
  | Init() | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | InScene | VRage.ModAPI.IMyEntity |  | 
  | InvalidateOnMove | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.IsBeingHacked | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsBeingHacked | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | IsCCDForProjectiles | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.IsFunctional | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsFunctional | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | IsVisible() | VRage.ModAPI.IMyEntity |  | 
  | IsVolumetric | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.IsWorking | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorking | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.IsWorkingChanged | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChanged | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | LocalAABB | VRage.ModAPI.IMyEntity |  | 
  | LocalAABBHr | VRage.ModAPI.IMyEntity |  | 
  | LocalMatrix | VRage.ModAPI.IMyEntity |  | 
  | LocalVolume | VRage.ModAPI.IMyEntity |  | 
  | LocalVolumeOffset | VRage.ModAPI.IMyEntity |  | 
  | LocationForHudMarker | VRage.ModAPI.IMyEntity |  | 
  | MarkedForClose | VRage.ModAPI.IMyEntity |  | 
  | Mass | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.Max | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Max | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | MaxGlassDistSq | VRage.ModAPI.IMyEntity |  | 
  | MaxThrust | Sandbox.ModAPI.Ingame.IMyThrust |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.Min | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Min | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Name | VRage.ModAPI.IMyEntity |  | 
  | NearFlag | VRage.ModAPI.IMyEntity |  | 
  | NeedsDraw | VRage.ModAPI.IMyEntity |  | 
  | NeedsDrawFromParent | VRage.ModAPI.IMyEntity |  | 
  | NeedsResolveCastShadow | VRage.ModAPI.IMyEntity |  | 
  | NeedsUpdate | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.NumberInGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.NumberInGrid | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | OnAddedToScene(object source) | VRage.ModAPI.IMyEntity |  | 
  | OnBuildSuccess(long builtBy) | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | OnClose | VRage.ModAPI.IMyEntity |  | 
  | OnClosing | VRage.ModAPI.IMyEntity |  | 
  | OnDestroy() | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | OnMarkForClose | VRage.ModAPI.IMyEntity |  | 
  | OnModelChange() | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | OnPhysicsChanged | VRage.ModAPI.IMyEntity |  | 
  | OnRegisteredToGridSystems() | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | OnRemovedByCubeBuilder() | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | OnRemovedFromScene(object source) | VRage.ModAPI.IMyEntity |  | 
  | OnUnregisteredFromGridSystems() | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | OnUpgradeValuesChanged | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.Orientation | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Orientation | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.OwnerId | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OwnerId | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.OwnershipChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.OwnershipChanged | Sandbox.ModAPI.IMyTerminalBlock |  | 
  | Parent | VRage.ModAPI.IMyEntity |  | 
  | PersistentFlags | VRage.ModAPI.IMyEntity |  | 
  | Physics | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.Position | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Position | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | PositionComp | VRage.ModAPI.IMyEntity |  | 
  | PowerConsumptionMultiplier | Sandbox.ModAPI.IMyThrust |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.PropertiesChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.PropertiesChanged | Sandbox.ModAPI.IMyTerminalBlock |  | 
  | RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo) | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | RefreshCustomInfo() | Sandbox.ModAPI.IMyTerminalBlock |  | 
  | ReloadDetectors(bool refreshNetworks=true) | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity |  | 
  | Render | VRage.ModAPI.IMyEntity |  | 
  | RequestEnable(bool enable) | Sandbox.ModAPI.Ingame.IMyFunctionalBlock |  | 
  | RequestEnable(bool enable) | Sandbox.ModAPI.Ingame.IMyFunctionalBlock |  | 
  | RequestShowOnHUD(bool enable) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | Save | VRage.ModAPI.IMyEntity |  | 
  | SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity |  | 
  | SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | SetDamageEffect(bool start) | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity |  | 
  | SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity |  | 
  | SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity |  | 
  | SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity |  | 
  | SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity |  | 
  | ShadowBoxLod | VRage.ModAPI.IMyEntity |  | 
  | ShowOnHUD | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.ShowOnHUDChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.ShowOnHUDChanged | Sandbox.ModAPI.IMyTerminalBlock |  | 
  | SkipIfTooSmall | VRage.ModAPI.IMyEntity |  | 
  | SlimBlock | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Storage | VRage.ModAPI.IMyEntity |  | 
  | SyncObject | VRage.ModAPI.IMyEntity |  | 
  | ThrustMultiplier | Sandbox.ModAPI.IMyThrust |  | 
  | ThrustOverride | Sandbox.ModAPI.Ingame.IMyThrust |  | 
  | Transparent | VRage.ModAPI.IMyEntity |  | 
  | TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity |  | 
  | UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.UpdateIsWorking() | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking() | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.UpdateVisual() | Sandbox.ModAPI.Ingame.IMyCubeBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateVisual() | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | UpgradeValues | VRage.Game.ModAPI.IMyCubeBlock |  | 
  | Sandbox::ModAPI::Ingame::IMyThrust.VisibilityChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock |  | 
  | Sandbox::ModAPI::IMyFunctionalBlock.Sandbox::ModAPI::IMyTerminalBlock.VisibilityChanged | Sandbox.ModAPI.IMyTerminalBlock |  | 
  | Visible | VRage.ModAPI.IMyEntity |  | 
  | WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity |  | 
  | WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity |  | 
  | VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrix | VRage.Game.ModAPI.Ingame.IMyEntity |  | 
  | VRage::ModAPI::IMyEntity.WorldMatrix | VRage.ModAPI.IMyEntity |  | 
  | WorldMatrixInvScaled | VRage.ModAPI.IMyEntity |  | 
  | WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity |  | 
  | WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity |  | 
  | WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity |  |