| AddQueueItem(MyDefinitionBase blueprint, MyFixedPoint amount) | Sandbox.ModAPI.IMyProductionBlock | |
| AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| AddUpgradeValue(string upgrade, float defaultValue) | VRage.Game.ModAPI.IMyCubeBlock | |
| AppendingCustomInfo | Sandbox.ModAPI.IMyTerminalBlock | |
| BeforeSave() | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.BlockDefinition | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.BlockDefinition | VRage.Game.ModAPI.IMyCubeBlock | |
| CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel) | VRage.Game.ModAPI.IMyCubeBlock | |
| CalculateCurrentModel(out VRageMath.Matrix orientation) | VRage.Game.ModAPI.IMyCubeBlock | |
| CanUseBlueprint(MyDefinitionBase blueprint) | Sandbox.ModAPI.IMyProductionBlock | |
| CastShadows | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CheckConnectionAllowed | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowed | VRage.Game.ModAPI.IMyCubeBlock | |
| ClearQueue() | Sandbox.ModAPI.IMyProductionBlock | |
| Close() | VRage.ModAPI.IMyEntity | |
| Closed | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::Ingame::IMyCubeBlock.Components | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::ModAPI::IMyEntity.Components | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CubeGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CubeGrid | VRage.Game.ModAPI.IMyCubeBlock | |
| CustomData | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| CustomInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| CustomName | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CustomNameChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.CustomNameChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| CustomNameWithFaction | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
| DebugDraw() | VRage.Game.ModAPI.IMyCubeBlock | |
| DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DefinitionDisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
| Delete() | VRage.ModAPI.IMyEntity | |
| DetailedInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| DisassembleEnabled | Sandbox.ModAPI.Ingame.IMyAssembler | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DisassembleRatio | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatio | VRage.Game.ModAPI.IMyCubeBlock | |
| DisplayName | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
| DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
| EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
| Enabled | Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
| EnabledChanged | Sandbox.ModAPI.IMyFunctionalBlock | |
| VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityId | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::ModAPI::IMyEntity.EntityId | VRage.ModAPI.IMyEntity | |
| FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
| Flags | VRage.ModAPI.IMyEntity | |
| GameLogic | VRage.ModAPI.IMyEntity | |
| GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| GetActionWithName(string name) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
| GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
| GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
| GetFriendlyName() | VRage.ModAPI.IMyEntity | |
| GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
| GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
| GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntity | |
| GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| GetObjectBuilder(bool copy=false) | VRage.ModAPI.IMyEntity | |
| GetObjectBuilderCubeBlock(bool copy=false) | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetOwnerFactionTag() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag() | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetPlayerRelationToOwner() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner() | VRage.Game.ModAPI.IMyCubeBlock | |
| GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
| GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| GetProperty(string id) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| GetQueue() | Sandbox.ModAPI.IMyProductionBlock | |
| GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
| GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
| GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetUserRelationToOwner(long playerId) | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId) | VRage.Game.ModAPI.IMyCubeBlock | |
| GetViewMatrix() | VRage.ModAPI.IMyEntity | |
| GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
| HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Hierarchy | VRage.ModAPI.IMyEntity | |
| Init() | VRage.Game.ModAPI.IMyCubeBlock | |
| Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | VRage.Game.ModAPI.IMyCubeBlock | |
| InScene | VRage.ModAPI.IMyEntity | |
| InsertQueueItem(int idx, MyDefinitionBase blueprint, MyFixedPoint amount) | Sandbox.ModAPI.IMyProductionBlock | |
| InvalidateOnMove | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsBeingHacked | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsBeingHacked | VRage.Game.ModAPI.IMyCubeBlock | |
| IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsFunctional | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsFunctional | VRage.Game.ModAPI.IMyCubeBlock | |
| IsProducing | Sandbox.ModAPI.Ingame.IMyProductionBlock | |
| IsQueueEmpty | Sandbox.ModAPI.Ingame.IMyProductionBlock | |
| IsVisible() | VRage.ModAPI.IMyEntity | |
| IsVolumetric | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsWorking | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorking | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsWorkingChanged | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChanged | VRage.Game.ModAPI.IMyCubeBlock | |
| LocalAABB | VRage.ModAPI.IMyEntity | |
| LocalAABBHr | VRage.ModAPI.IMyEntity | |
| LocalMatrix | VRage.ModAPI.IMyEntity | |
| LocalVolume | VRage.ModAPI.IMyEntity | |
| LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
| LocationForHudMarker | VRage.ModAPI.IMyEntity | |
| MarkedForClose | VRage.ModAPI.IMyEntity | |
| Mass | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Max | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Max | VRage.Game.ModAPI.IMyCubeBlock | |
| MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Min | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Min | VRage.Game.ModAPI.IMyCubeBlock | |
| MoveQueueItemRequest(uint queueItemId, int targetIdx) | Sandbox.ModAPI.Ingame.IMyProductionBlock | |
| MoveQueueItemRequest(uint queueItemId, int targetIdx) | Sandbox.ModAPI.Ingame.IMyProductionBlock | |
| Name | VRage.ModAPI.IMyEntity | |
| NearFlag | VRage.ModAPI.IMyEntity | |
| NeedsDraw | VRage.ModAPI.IMyEntity | |
| NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
| NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
| NeedsUpdate | VRage.ModAPI.IMyEntity | |
| NextItemId | Sandbox.ModAPI.Ingame.IMyProductionBlock | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.NumberInGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.NumberInGrid | VRage.Game.ModAPI.IMyCubeBlock | |
| OnAddedToScene(object source) | VRage.ModAPI.IMyEntity | |
| OnBuildSuccess(long builtBy) | VRage.Game.ModAPI.IMyCubeBlock | |
| OnClose | VRage.ModAPI.IMyEntity | |
| OnClosing | VRage.ModAPI.IMyEntity | |
| OnDestroy() | VRage.Game.ModAPI.IMyCubeBlock | |
| OnMarkForClose | VRage.ModAPI.IMyEntity | |
| OnModelChange() | VRage.Game.ModAPI.IMyCubeBlock | |
| OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
| OnRegisteredToGridSystems() | VRage.Game.ModAPI.IMyCubeBlock | |
| OnRemovedByCubeBuilder() | VRage.Game.ModAPI.IMyCubeBlock | |
| OnRemovedFromScene(object source) | VRage.ModAPI.IMyEntity | |
| OnUnregisteredFromGridSystems() | VRage.Game.ModAPI.IMyCubeBlock | |
| OnUpgradeValuesChanged | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Orientation | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Orientation | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.OwnerId | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OwnerId | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.OwnershipChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.OwnershipChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| Parent | VRage.ModAPI.IMyEntity | |
| PersistentFlags | VRage.ModAPI.IMyEntity | |
| Physics | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Position | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Position | VRage.Game.ModAPI.IMyCubeBlock | |
| PositionComp | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.PropertiesChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.PropertiesChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo) | VRage.Game.ModAPI.IMyCubeBlock | |
| RefreshCustomInfo() | Sandbox.ModAPI.IMyTerminalBlock | |
| ReloadDetectors(bool refreshNetworks=true) | VRage.Game.ModAPI.IMyCubeBlock | |
| RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| RemoveQueueItem(int idx, MyFixedPoint amount) | Sandbox.ModAPI.IMyProductionBlock | |
| RemoveQueueItemRequest(int itemIdx) | Sandbox.ModAPI.Ingame.IMyProductionBlock | |
| Render | VRage.ModAPI.IMyEntity | |
| RequestEnable(bool enable) | Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
| RequestEnable(bool enable) | Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
| RequestShowOnHUD(bool enable) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Save | VRage.ModAPI.IMyEntity | |
| SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
| SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| SetDamageEffect(bool start) | VRage.Game.ModAPI.IMyCubeBlock | |
| SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
| SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
| SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
| SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| ShadowBoxLod | VRage.ModAPI.IMyEntity | |
| ShowOnHUD | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.ShowOnHUDChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.ShowOnHUDChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
| SlimBlock | VRage.Game.ModAPI.IMyCubeBlock | |
| StartedProducing | Sandbox.ModAPI.IMyProductionBlock | |
| StoppedProducing | Sandbox.ModAPI.IMyProductionBlock | |
| Storage | VRage.ModAPI.IMyEntity | |
| SyncObject | VRage.ModAPI.IMyEntity | |
| Transparent | VRage.ModAPI.IMyEntity | |
| TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
| UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.UpdateIsWorking() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking() | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.UpdateVisual() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateVisual() | VRage.Game.ModAPI.IMyCubeBlock | |
| UpgradeValues | VRage.Game.ModAPI.IMyCubeBlock | |
| UseConveyorSystem | Sandbox.ModAPI.Ingame.IMyProductionBlock | |
| Sandbox::ModAPI::Ingame::IMyFunctionalBlock.VisibilityChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyTerminalBlock.VisibilityChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| Visible | VRage.ModAPI.IMyEntity | |
| WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
| WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrix | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::ModAPI::IMyEntity.WorldMatrix | VRage.ModAPI.IMyEntity | |
| WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
| WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
| WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
| WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |