|
Space Engineers
|
Public Member Functions | |
| MyGuiControlBase | GetGuiControl () |
| Returns control to show in terminal. When control does not exists yet, it creates it More... | |
| void | UpdateVisual () |
| Updates gui controls More... | |
| bool | IsVisible (MyTerminalBlock block) |
| Returns true when control is visible for given block More... | |
Properties | |
| string | Id [get] |
| bool | SupportsMultipleBlocks [get] |
| If control supports multiple blocks The only control which does not is Name editor control More... | |
| MyTerminalBlock[] | TargetBlocks [get, set] |
| Sets blocks which are controlled now More... | |
| ITerminalAction[] | Actions [get] |
| Returns terminal actions More... | |
Definition at line 14 of file ITerminalControl.cs.
| MyGuiControlBase Sandbox.Game.Gui.ITerminalControl.GetGuiControl | ( | ) |
Returns control to show in terminal. When control does not exists yet, it creates it
Implemented in Sandbox.Game.Gui.MyTerminalControl< TBlock >.
| bool Sandbox.Game.Gui.ITerminalControl.IsVisible | ( | MyTerminalBlock | block | ) |
Returns true when control is visible for given block
| void Sandbox.Game.Gui.ITerminalControl.UpdateVisual | ( | ) |
Updates gui controls
Implemented in Sandbox.Game.Gui.MyTerminalControl< TBlock >.
|
get |
Returns terminal actions
Definition at line 48 of file ITerminalControl.cs.
|
get |
Definition at line 16 of file ITerminalControl.cs.
|
get |
If control supports multiple blocks The only control which does not is Name editor control
Definition at line 22 of file ITerminalControl.cs.
|
getset |
Sets blocks which are controlled now
Definition at line 33 of file ITerminalControl.cs.
1.8.8