Definition at line 569 of file openvr_api.cs.
abstract bool Valve.VR.IVRChaperone.AreBoundsVisible |
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pure virtual |
abstract void Valve.VR.IVRChaperone.ForceBoundsVisible |
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bool |
bForce | ) |
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pure virtual |
abstract void Valve.VR.IVRChaperone.GetBoundsColor |
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ref HmdColor_t |
pOutputColorArray, |
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int |
nNumOutputColors, |
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float |
flCollisionBoundsFadeDistance, |
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ref HmdColor_t |
pOutputCameraColor |
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) |
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pure virtual |
abstract IntPtr Valve.VR.IVRChaperone.GetIntPtr |
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pure virtual |
abstract bool Valve.VR.IVRChaperone.GetPlayAreaRect |
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ref HmdQuad_t |
rect | ) |
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pure virtual |
abstract bool Valve.VR.IVRChaperone.GetPlayAreaSize |
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ref float |
pSizeX, |
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ref float |
pSizeZ |
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) |
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pure virtual |
abstract void Valve.VR.IVRChaperone.ReloadInfo |
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| ) |
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pure virtual |
abstract void Valve.VR.IVRChaperone.SetSceneColor |
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HmdColor_t |
color | ) |
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pure virtual |
The documentation for this class was generated from the following file: