Definition at line 1257 of file openvr_api.cs.
| Valve.VR.CVRChaperone.CVRChaperone |
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IntPtr |
VRChaperone | ) |
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inline |
| override bool Valve.VR.CVRChaperone.AreBoundsVisible |
( |
| ) |
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inlinevirtual |
| override void Valve.VR.CVRChaperone.ForceBoundsVisible |
( |
bool |
bForce | ) |
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inlinevirtual |
| override void Valve.VR.CVRChaperone.GetBoundsColor |
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ref HmdColor_t |
pOutputColorArray, |
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int |
nNumOutputColors, |
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float |
flCollisionBoundsFadeDistance, |
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ref HmdColor_t |
pOutputCameraColor |
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) |
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inlinevirtual |
| override IntPtr Valve.VR.CVRChaperone.GetIntPtr |
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| ) |
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inlinevirtual |
| override bool Valve.VR.CVRChaperone.GetPlayAreaRect |
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ref HmdQuad_t |
rect | ) |
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inlinevirtual |
| override bool Valve.VR.CVRChaperone.GetPlayAreaSize |
( |
ref float |
pSizeX, |
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ref float |
pSizeZ |
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) |
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inlinevirtual |
| override void Valve.VR.CVRChaperone.ReloadInfo |
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| ) |
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inlinevirtual |
| override void Valve.VR.CVRChaperone.SetSceneColor |
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HmdColor_t |
color | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: