Definition at line 177 of file MeshMaterial.cs.
static void VRageRender.MyMeshMaterials1.BindMaterialTextureBlendStates |
( |
MyRenderContext |
rc, |
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MyFileTextureEnum |
textures, |
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bool |
premultipliedAlpha |
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) |
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inlinestatic |
static ShaderMacro [] VRageRender.MyMeshMaterials1.GetMaterialTextureMacros |
( |
MyFileTextureEnum |
textures | ) |
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inlinestatic |
static MyFileTextureEnum VRageRender.MyMeshMaterials1.GetMaterialTextureTypes |
( |
string |
colorMetalTexture, |
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string |
normalGlossTexture, |
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string |
extensionTexture, |
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string |
alphamaskTexture |
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) |
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inlinestatic |
The documentation for this class was generated from the following file: